Home Unreal Engine

UDK alpha material shadows

Violet
polycounter lvl 9
Offline / Send Message
Violet polycounter lvl 9
I'm sure this has been asked before (and I can't find it), but how do I activate alpha channel shadows. The material is two sided, but still no shadows.

:thumbup:

Replies

  • Oniram
    Options
    Offline / Send Message
    Oniram polycounter lvl 17
    here's the big question that must be asked.. what are your shadows being cast onto? a brush? or a mesh?

    if its a brush and you havent changed the properties of it, id suggest clicking on the surface and pressing F5, then setting your lightmap res to 1.

    if its a mesh, then you probably just need to up your lightmap resolution as well.. but this is done in the staticmesh editor. this number needs to go higher, unlike the bsp surfaces.

    also just in case, make sure your material is set to blend_masked, not blend_translucent.
  • Violet
    Options
    Offline / Send Message
    Violet polycounter lvl 9
    OK thanks, I will try that!!
Sign In or Register to comment.