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Author:
valentin_baguirov
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Unreal Engine
[Tutorial] Z-Up Materials
feanix
polycounter lvl 7
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feanix
polycounter lvl 7
Jun 2011
I've written up a quick tutorial on my blog about how to quickly implement a Z-Up Material for snow and other things.
Take a look!
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LMP
polycounter lvl 13
Jun 2011
Looks useful for some moss on my rocks, bookmarking that.
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Mik2121
polycounter lvl 9
Jun 2011
Definitely going to try this out. Thanks a lot!!!
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passerby
polycounter lvl 12
Jun 2011
nice tut, it's nice to be able to do it with a normal map instead of needing a separate hight map which may or may not be used for anything else.
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feanix
polycounter lvl 7
Jun 2011
Glad you like it guys!
passerby, I'm not sure what you mean about a heightmap. In what case would you need one at all for this kind of thing?
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Visceral
Jul 2011
Very very helpful thx alot.
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Jeff Parrott
polycounter lvl 19
Jul 2011
Great tutorial! I've been looking for this for a while. Awesome job.
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[HP]
polycounter lvl 17
Jul 2011
Thanks.
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JordanW
polycounter lvl 19
Jul 2011
Hey, FYI it's slightly cheaper if you transform 0,0,1 from worldspace to tangent and dot that with your normal map rather than the other way around.
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Oniram
polycounter lvl 17
Jul 2011
super cool. thanks.
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Harbinger
polycounter lvl 8
Jul 2011
I could be wrong, but I don't think you want to use the ObjectOrientation node in your last image. It might give you weird results as you rotate your mesh around. Instead, plug in a straight up world normal.
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passerby, I'm not sure what you mean about a heightmap. In what case would you need one at all for this kind of thing?