Hey all I'm looking for crits on the modeling in general, the textures aren't final. The wood and metal textures are just basic place holders from cgtextures.com. However I did make the dirt/mud although it still does need some work. The boardwalk and walls aren't. I'm trying to make this one of many sections to make a…
Hey guys, first post on polycount! Looking forward to getting some good critiques from as many people as possible. I'm studying to become an Environment and Prop Artist for games, and I'm trying to learn as much as I can from places like polycount. Please be honest with me, and tell me how you see it. Sugarcoating never…
Aesthetically imo this environment you've created fits within target genre :+1: However being trained to gauge scale simply by eyeballing over many years as a HS modeler so my gaze was immediately drawn to the diagonal staircase which seems slightly disproportionate, compared to most objects in the scene.
Hello! We are a brand-new team called Desperados (yes, we really are desperate). We are working on a new game mainly for fun and to gain experience together, with the goal of publishing it one day and creating many more games in the future. At the moment, we are looking for 3D artists (at least 2) to help us create assets…
All my UVs have been unfolded but I need some advice about the layout. In VFX we don't care too much but in gaming we want to optimize the textures to the max. For my character, hero model, how many textures and at which resolution would you suggest I use? I usually layout my UVs per object and grouped together nicely but…
Of course there are many variants of that weapon, made in the States, Russia, China, Egypt and from anywhere else. This leads to minor different details and different markings. There are at least four different Russian builds. I don't know which reference you used, but I see many small false proportions (gas pistons area)…
I'm not sold on all the tiny marks on his armor, I think that you can be more conservative with them and limit them to logical places (would he really take that many scracthes to his facearmor)? Or keep the marks and step up the damage in exposed areas. Those kneepads are just begging to be scracthed apart . The cloth…
Many hours building this from the game series halo Made in Maya and Render with Arnold Main Renders Wireframe Renders Turntables: Shaded Grey Wireframe
A few more banners added, just for fun! * https://polycount.com/discussion/232731/sketchbook-zetheros/p1 * https://polycount.com/discussion/237567/shuttle-altair * https://polycount.com/discussion/237880/elden-ring-inspired-marika-s-cathedral-of-gold :p
Team name: Game Addict Developers Team Project name: Dark Future Brief description: An extreme natural catastrophe happened and our world suffers severe changes! Full continents have been submersed and millions of people have died. The world become no more than a few isolated islands populated with the survivors of that…