Hi everyone, I'm Francois Boquet, I am a student at the high school Albert jacquard in Belgium. This year, I have to make a Transformers with an object of daily life. I chose a PS3 controller that turns into a gorilla. Modeling PS3 controller: Modeling robot: Turn around: http://vimeo.com/34202462 (robot)…
Hey Guys, thought I'd throw this one your way. I was brainstorming some concepts for an aerial urban transport vehicle and I starte running with one of my blockouts and came to this: The front wings rotate 360 forward and the engines inside them rotate independantly, what looks like rockets on the bottom was an attempt to…
Tried posting this previously but never went through. Update on how the Chicken Man project is coming along. The plan is to have him fully rigged ready for a lip-sync project at University. Concept Art: Basemesh: Started getting into ZBrush with the concept and is turning out better than expected. Turnaround:…
Hi! So this year I want to pump out a character every month with the goals of Improving my speed, workflow, quality and to learn from all the mistakes I will make and become more confident in my character art. I picked this concept through a google search and have modelled out a pretty detailed basemesh. Most of the hard…
I decided to start up another character for my portfolio. Being a big fan of the Guild Wars series, I've always been interested in their unreleased expansion "Utopia". Loving the artwork of what could have been a amazing profession to play, I decided to make a my own game model of the Chronomancer. Here are some of the…
Hi, I worked on this original character (ZBrush sculpt) and now will be working on further texturing him in substance painter, rigging, and animating him, and making him a playable character in the Unreal engine. This thread will document my progress. I originally made the Hippo Warrior’s UDIM texture set 2048
x 2048, and…
Yep but it would fly just above the water using the extra lift it gets from flying so low, to lift its giant frame out of the water. http://www.moscowtopnews.com/?area=postView&id=886 "What if we put jets on a boat?" "What if we put wings on the jet boat?" "What if we make it really big?" "What if we put giant ship busting…
Hello peeps! I've been working a while on building a combat rifle model, trying to teach myself high poly modeling in Maya... but I'm very unfamiliar with guns so I was hoping to get some advice and feedback before proceeding to build a low poly and texture the model. I've been working mostly based on the Magpul Masada…
Hiya thanks for coming to look at my thread :) If you have any suggestions or critique I'd love to hear it. For this project I'll be making a Triceratops with the final rigged and animated model being displayed in UDK. Planning Some of the images that I'll be working from. The muscle form sketch is the image that I have…
Also note the question I made about the size, is there an easier way to tell how large my model is so I know how big it will be ingame? I have a decompiler and ive taken a few demoman things out from a hat tutorial I've yet to finish, but Blender is kind of wierd with it, and I've become so accustomed to Wings 3-D at this…