Hello peeps!
I've been working a while on building a combat rifle model, trying to teach myself high poly modeling in Maya... but I'm very unfamiliar with guns so I was hoping to get some advice and feedback before proceeding to build a low poly and texture the model. I've been working mostly based on the Magpul Masada combat rifle, but haven't had much luck finding good reference or close ups of the individual rifle components so I was forced to wing it with some of the details. Any feedback and/or crit would be greatly appreciated!
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Eh it'd be good for me to know how to properly do wireframe renders in Maya any ways. Not all of the loops show up in this render, but are there any spots in particular that you wanted to see so that I can get close-ups that will hopefully better show the wireframe?
Places I see that need some major work - pistol grip, upper receiver, magazine, proportions of the ACOG, the railed forend, gas block and collapsable stock (looks like you have a Magpul stock of some sort on there). It's also missing the charging handle completely.
would love to see the other side of the gun
it's not 100% accurate but it's a nice little spin off if you fix what i mentioned ^^
Now working on fixing the modeling on what you guys pointed out. Silly question though, what's a charging handle O.o I tried googling it and all I saw on images were this rod... thingy, and I have no idea where it goes or what it does
n88tr: The gun is currently symmetrical so the other side isn't any different, though I did collect references of the right side and will be modeling it in soon. On the subject of the right side of the gun though, I'm having trouble determining the shape of this object:
Would anyone happen to know what it's called and/or its function so I can try to look up more on it?
Ehnn + glottis8: I was able to find some reference for the bolt carrier with that information. Thanks!
Will get working on having those modeled in now
Really slow on the updates I know.. sorry Been working on stuff per studio application request so I had to put it aside for a while. Working on the low poly now, it's about 70% done. Have to get back to working on some environment stuff before I can resume this but thought I'd post it up here for crits so I can work on fixing them when I start this up again
It looks like you've brought this into your model. I don't know if that's intentional or not, but the normal magazine release button sticks out a lot less and has less of a indentation in the middle.
Is the magazine release the button on the right side above the magazine? If so I see what you mean. I see where I got the bulge wrong, but I'm not sure what you mean by the round cut-out portion in the bolt