not bad! There are some things I'd consider though: on the shield, -the level of detail is a little wacky. Might be the painting, might be texel density, but the metalrim's details seem much tighter compared to the wood. That doesn't mean the knicks and scratches need to be the same size between the two, just that the…
I am interested in the hand painted process when it comes to shadows and having a directional light in your scene. Im having an interesting discussion at work regarding painting in shadows on a model and it conflicting with the directional light. So how does diablo 3 handle how the lighting in their textures, is it a basic…
For the first time i am painting a super low model (894 tris) in zbrush ( actually this is my first full hand painted model ) I'm just using zbrush for now. at the end i will make corrections and adjustments in photoshop. for me the biggest problem is that, there is no image adjustment, color correction, etc... but this…
Hey all, Just wanted to share an online mentorship class that I have been working on with a friend/coworker Rob Sevilla. This thread will also serve as a place where I can dump all of the artwork that we do in our classes. BrushForge strives to be the premiere place where you can learn how to design and create hand-painted…
Hi guys, Here I will post my hand painted stuff. I am not new to modelling or polycount but it is my first time making (trying) hand painted textures. Firstly I tried an axe concept from Max Davenport whose work you can see in here: http://polycount.com/discussion/65561/sketchbook-max-davenport#latest And here is the…
Hey Selkilas, Welcome to Polycount! As others have stated your speedpaint is pretty rough, and studying the fundamentals will make a world of difference! I'd recommend learning some solid drawing fundamentals, and if you still want to paint I think something a bit smaller scope would be a better start. Matt Kohr over at…
I did some semi successful tests on it. I plan on revisiting it when I get the chance. The key is... It's really similar to actually painting it. The big difference is that you use the gradient map node to "paint" the texture. So you would use the light node to set the base layer of paint, then blend it with the ao node,…
Click Clear in 3DO before painting any details in it - if you're using 2.1.5, the details you paint need to be done in one pass. Opening DynaMask to 3D paint again will apply a global paint fill. We've fixed this issue with the soon-to-be-released patch that's in private testing right now. Sorry about the trouble there!
Hello Community, I'm part of a small recently formed indie studio and we are missing an artist. We are working on a game to be released on the PC and iOS and we need 3D artists who are also capable of painting 2D stylized textures. We need someone flexible who can take descriptions and concept documents and work closely…