Sorry, we are no longer accepting applications for this role. _______________________________ Hey there. We're Feel Free Games, the indie team behind Luma Island. Our next game will be very different but we can’t reveal what it’s about in public yet. To help bring it to life in Unity, we're looking for a super talented VFX…
I just made my artstation page and really needed advice on how it looks and feels. Please feel free to tear it apart. http://deohboeh.artstation.com/ Your critique is much appreciated. :)
https://www.youtube.com/watch?v=xBSLEuRn0XY Best Game Art of the Week #2 is live! Thank you to everyone so much for their amazing support of this series. I've been having a ton of fun making it.
My questions about rigging, I've always struggled grasping it properly so i really wanna know the best current methods for rigging and skinning to/for animating, Paticularly for characters and facial rigs but i'd like to know about creatures and good quadriped limb topology too if there's a really good book or something…
Heya everyone, was wondering what the best method would be for coming object while still retaining the smaller details like the mouth holes, eye shape ect while still making it so the mesh itself can be sculpted on at a reasonable level. Hard to explain what i mean but currently the head and body are were i want them and…
Hey. When sculpting character bodies in zbrush is it best to sculpt the body and the head as one object? I'm just beginning a personal character project and I was intending to just sculpt the head first to get that out of the way then work on the body, but I couldn't think of a way to cleanly combine the two after. I could…
Does anyone have any recommendations as to the best shader for displaying multiple alphas overlapping in the Max viewport? Ive been messing with some foliage meshes and haven't found an ideal solution. Maya displays them perfectly with 'High Quality' enabled, but I'm not as fluent with Maya and end up working very slowly…
I created this thing and I really want to help spread the word to the 3D modeling community because I personally feel like its a game changer. What is the best way to do that? I've been on here (mostly lurking) for years and some of you may be familiar with my software in the past (the iPad version). Edit: showing the…
Hello everyone! Ok what do I mean? Say, I have a sword attack animation in game. And now the "designer" wants to makes the preparation section shorter (== faster), the actual swing even faster and then the sword should stay in place just for a moment before retracting. So in short: making the animation "snappier". Now…