this one still looks good https://area.autodesk.com/louis_tutorials/squash_and_stretch_with_cat ; Squash takes a bit of extra setup using Max bones, but not difficult. Everything seems to work as expected in 2015 and 2016. I saw something about having to enable the stretch for all bones in the chain for it to work. maybe…
Sorry for the repost for those who have seen this already. Hello all I wanted to know if the extension for "Send to unreal" in Maya 2015 is only for the Maya LT version? And if not how do I get it? I have the current extension 5 for Maya 2015 but I don't see the extension for "Send to unreal". I don not have Maya LT 2015 I…
Hey MesherKnesher - you need 3DS Max 2014 Extension 1 or 2015 or greater in order to use Quixel Colors with 3D Studio Max. Max 2014 does not support Python scripting by default. http://area.autodesk.com/blogs/maxstation/n212-extension-for-autodesk-3ds-max-and-3ds-max-design-2014-are-live
Well at least max 2016 and 2015 are fine, been really long since something crashed it (and when it did, it was something about too many triangles accumulated by the decimated mesh that came from zbrush). I still like to use Headus thought, but max is fine too tbh.
Waaaazzzup! 2017 is here and I'm changing this thread into a more "whatever I do and learn thread", of course with 3D as focus. /Kihlstrand EDIT: Reuploaded all the images, smaller in size and optimized as I realized that hadn't done that. The thread should load much faster now. The first images of august 2016 and forth:
Start the profiler and take a look. https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-3423BE20-0F03-422D-A05A-A1757C7B0A70-htm.html And take look at the parallel evaluation docs. http://download.autodesk.com/us/company/files/2018/UsingParallelMaya.html
Hey all. I just finished putting together the first prototype for a Hoverbike Racing Game that I'm building in UE4. I intend to try to secure funding from a publisher over the next few months, and I'm looking for a concept artist who would be interesting in contributing some concepts to help flesh out the presentation. I…
Hi, so This is pretty much my first time putting my work online so, I apologize in advance for awkwardness in general. Critique is welcome, though I do ask that you try to keep it constructive. model Maya - Substance Designer - Substance Painter - Photoshop/Illustrator - 2016 model Maya - Substance Designer - Substance…
Welcome to the Bi-Monthly Character Art Challenge! Due to the mid June start the challenge will run until the end of August Previous Challenge Thread How it works * Each month, 3 Character Concepts will be provided * You're free to approach any of the concepts however you like, as long as you stay true to the * essence of…
I just love Autodesk! They are totally brain dead,Or the customers may be! They release a new version less then once a year and they just push out (What they say) an modern 3d package with NEW HOT STUFF. But they dont care about the shitty code from the previous releases which the newer versions are based on! The 2012 was…