Welcome to Polycount! A good way to learn how to model complex shapes is to give it a try, and post your attempt, like Fabi_G suggested. Then people are more likely to suggest ideas how to improve what you have. For example see How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before…
History element for this character - Sluggs and Snails are basically the same creatures except snails have shells. Both are used for war. Though they are fierce and strong, they are terribly slow and most often arrive long after the battle is over. Most fey don't mind missed battels though because most don't really like…
After a awful long time learning Zbrush and Moddeling this Suit, i am wondering if there is a better way to Retopo this. I have this as a High Poly and the Topo isnt that bad but way too high for a Engine 1. Usually i would just Retopo with the Quad/Draw Tool in Maya, but i just can imagine how the baking would be hard…
Strange idea here, but if I was a car manufacturer I would actually like if my car was in games or otherwise promoted.. Don't really understand why they wouldn't like the free advertisement, unless the car was named differently, or maybe not constructed up to par...
Hey folks; I read on the Dominance War thread how one of the guys was using the 3D feature of CS5 to do his texture. Assuming I already have my mesh, it's already uved, and a blank texture, is there a tutorial on what to do from there? So far I exported to obj, pulled it up in CS5 and was able to paint on it. Unfortunately…
I don't think a ban on guns will help us here. Yeah, it probably works, I'm sure you can point to countries that have had huge success after banning weapons, but there are negative aspects to it, and after George W you'd think people in this country could figure out what that is. I'd be all for more strick means of…
whats this about standard and premium cars? are you telling me they actually have regular cars and then a group a sub-par quality cars? "He pointed out that the graffiti on the Nürburgring track is faithfully reproduced in the game, although the more profane statements had to edited out. They keep updating the messages…
if the ear is meant to rotate very much as an animation it may be worthwhile to select that edge loop at the bottom, bevel it, and then you can add some more loops inside of that if needed after some testing. if it will fold down, just some more loops along the length will do fine. i think the way you have the topology…
I have an issue I make my textures on Quixel DDO and when I export to UE4 they look way different like completely different materials, either way too shiny or super washed out white, is there a setting to change or is it normal? DDO UE4 preset UE4 - it looks like a super shiny metal almost like a mirror. and other metals…
Hi everyone! As this is my first post here, I'll introduce myself: I'm a french programmer (my job) who like to do some video game stuff (not really game as I don't have good idea, but mainly working on rendering, physics, and that kind of engine stuffs). I'm currently working on some kind of car game (not really a game as…