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Solved: DDO to UE4 My textures look way too different.

polycounter lvl 4
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wonkza polycounter lvl 4
I have an issue I make my textures on Quixel DDO and when I export to UE4 they look way different like completely different materials, either way too shiny or super washed out white, is there a setting to change or is it normal?

DDO UE4 preset



UE4 - it looks like a super shiny metal almost like a mirror. and other metals like the yellow bar is also way too shiny.


Thanks, I'm sure it's an easy fix.

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