Hi everyone! I need help shortening my 3D pipeline. The situation is: Let's say I want to make a cartoon/stylized character 3D (posed + textured/coloured), but I do not want to rig it since I am not interested in making an animation, just posing. What is the recommended technique to use when you want to make this model?…
Hello, I am new to this forum and I wanted to know if there is only one way to rig vehicles in Unreal Engine ? My workflow is to make the skeleton and bind it to the model in maya to be able to control the vehicle in Unreal, but are AAA Racing Games developers using this technique or it depends of the engine ? Thanks for…
Is it bad taste to model something that's been popular in a video game? I've been eyeballing the Metal Gear Rex from MGS1 for a while and have been wanting to do a hard surface project on it, but would it be bad taste to do that and display it in your portfolio? I hope this question makes sense.
Hi guys, I had that debate with many teachers before and always get the same answers but I feel like something doesn't make sense. Basically I take my time on portfolio pieces because I want to learn in the process (i.e. starting from a sphere and not a basemesh so I can practice anatomy over and over again) and make sure…
Hi guys! It's a totally newbie question. I want to make animation for so called "catapult". I can make it in Cinema 4D using bend deformer, but idk how to make it in Unity :/Should I use joints/skinning for it?
I am retopoing an model in Maya and I am running into a problem. My acutal model went by fine but the dress has this weird black spot in the middle. I can not retopo in this black spot and it's in the middle of this dress Here is a picture
Hello ! Always loving the JuniorSenior avatar :) Along the lines of the suggestions from the Great Eric, and considering that the goal is an actual game asset for UE, then simply start by modeling a first version of the final polygon game asset of the tent at rest. Garment making tools may be useful to an extent since they…
Hi Guys, I´m trying to improve my maps knowledge and I have seen couple times Gloss Maps, but I really don´t know how to use it correctly or even how to create a nice one.I have painted 2 or 3 times on MudBox, there is a way that I could do it on Photoshop or using another map ??? Some Works I would like to use Gloss Maps