I'd say to play to your strengths. Unless you've got an abundance of tips and tricks on every subject matter, it makes sense for you to work on a tutorial that you know the most about, that way you're teaching to the best of your ability, rather than someone suggesting something that, while you can do... might result in…
A lot depends on your situation. If you are starting out and follow the illusion that this is the best job ever and are running on the fuel of passion and motivation. Taking a break is maybe the last thing on your mind, since learning new aspects of the field will become extremely fun and rewarding. On the other hand, when…
Art degree: How helpful has it been for you? How has it been/not been helpful for you? A) Really Helpful B) Not Helpful C) People just ignore it/ Useful once in a while D) You have to hide the fact that you ever did it
I recently got in to the DropBox beta and have 9 remaining invites for anyone who'd like to use it. http://www.getdropbox.com/home It's awesome for anyone who wants to share files from home, work, or anywhere. More importantly: It has a lot of practical uses for many of us here at Polycount:* Instantly share images, no…
If the inside of the helmet wasn't going to be seen at all, I'd personally delete any polys that wouldn't be seen. Then you wouldn't have to worry about UV mapping it and it would lower your poly count slightly as well. If you think you might want to see the inside at a later point, keep the mesh there, but you can leave…
Wow you're building a killer PC. I agree with Mark with all his points though, there's a looottt of over the top parts here. I wouldn't trim down the PSU loads if you're going to get a second GPU but I agree with Mark that a second GPU really isn't needed nor will it be used well. Also you want to make sure you're still…
Hi everyone i working on a project, i have my metahuman character modified in maya, the rig is exactly the same and works perfectly. I am using a live link between UE5 and Maya, so when i am changing the controls of my metahuman in maya, i can see in UE5 too. Now i ask you guys if there is any Face capture software…
VoodooFusion Studios is looking to expand its existing team with talented people who are looking for a challenge! Project name: CONFLICT: Omega Brief description: An established post-apocalyptic / cyberpunk MMORPG project, seeking to advance the realism of MMO worlds, maximize the excitement of PvP combat, and deliver an…
Yeah the first thing you want to do is make you model into quads and tris and then just triangulate the whole model. You don't want to just triangulate a model with a lot of ngons because it'll often give you long and skinny triangles which is something you want to avoid and can slightly worse performance (ngon is a basic…
Mossed Neuronn: Well, I think those are different things for different purposes. A deep examination works better for me because I'm interested in things like the subtleties of the skin or the way shadows work. Also, when you analyze a picture for some minutes, you start realizing things that you didn't see at the…