That's a good suggestion! I don't typically to do much final color or texture work in the polypaint, but I do want give her an unusual platnium-blonde/white hair look so I'll layer in some more subtle colors in there for the final result.
These are really cool and it's a nice start. Will you be making busts or complete bodies? You should block the clothes in and polypaint those tattoos etc :) Edit: Oh, god. Just saw the title of the post, must have missed it when I wrote the post :( . Sorry!
ok , i found out exporting as fbx is better than obj , when exporting high poly meshes with polypaint data and also other datas like names groups etc . so when exporting high meshes for baking this is good . it worked for me .
Eren fanart this my latest project i learned a lot from it skin displacement and skin color and the iris was sculpted and polypaint by hand in zbrush i’ll post more images from different posses soon hope u like it ! pls C&C are welcome https://www.artstation.com/artwork/W241oJ
i am currently working on a bird creature and came across this model by Tyler Smith https://www.artstation.com/artwork/vk13a how did he bake all the feathers textures on a single plane? did he just texture everything in zbrush with polypaint? what about reflectivity and gloss?
Hi Everyone! This is my first 3D Art, I tried to use many tools for example Materials or Polypaint to improve my knowledge of Zbrush If somebody want to answer me, you can send an email here: IsraelAlvesDaCosta@Live.com I hope you enjoy it! (Sorry for my bad English)
I love the look of dinosaurs. I hope in the end it will look aggressive and intimidating. Pushing the wrinkles right now with dam stand and standard brush. Plan is to: -find best alphas for lizard scales/skin -do a good eyeball -polypaint good colors -pose
Hi all, Would love to get some feedback, This my first shot at hard surface and Polypaint. Based on this armor: https://www.pinterest.com/pin/174303448053950822/ If anyone knows who made this, please let me know so i can give proper credit.
Hey, I making a prop which is covered in foliage, mostly leafs. And its my 1st time creating any type of vegitation. Editing a photo reference seems the quickiest and handiest way for creating the foliage, but does sculpting the leaf out in zbrush and polypainting it give greater results? Cheers.
Sup. I'm working on a high res Lara in ZBrush based off the Underworld concept and some fan art I saw. I'm prolly gonna just do the high res version in ZBRUSH and call it quits. I'm working on polishing the model and will start polypainting soon. Anyone have any feedback? Thanks