I like where this is going, I for one would like to see this in a stylized PBR :) I would like to see more angles of it but it looks like you have your forms right, i like what you have done with the chips in the blade. keep it up man, looking forward to hopefully seeing this in PBR
Hello, We are happy to announce Substance Designer 4.3 with Yebis Integration! Yebis provides state-of-the-art viewport post process rendering directly in Substance Designer. Digital artists ultimately want to feel unconfined by unnecessary layers. They want to make a change and see what its actually going to look like…
Hey all, We are currently looking to fill a couple of art positions at Keen. International employees are welcome to apply as well. With Royal Revolt, Olympus Rising and Monsters with Attitude we have developed two very successful games with more than 25 million installs and a very loyal and engaged community of over 1…
Hello 3D-Artists, We are currently searching for freelancers to create and texture hard-surface models for a project in UE4. We cannot reveal much information about the project itself, because it is under non-disclosure. But we will provide all necessary information to candidates, who match our requirements, after signing…
Found out today that UDK does not support PBR shader technology. Will have to upgrade and buy UE4. Looking forward to that. This contest is keeping me up to date. I love it. Learning a lot. I could only assume since it is Allegorithmics challenge that you would definitely have to use PBR shaders. This contest is awesome…
I see, well when I view the object with just the Albedo map displayed it shows the proper color. When I change it back to PBR shading it seems like it is getting extremely washed out by the light in the scene. Is there anyway to prevent that? Here is a pic of what it looks like with a red painted steel showing only the…
Well, with pbr you're going to use a lot the roughness/glossiness, the metallic or specular and the albedo. I would recommend you to learn how they work (and it's pretty simple actually) and then you can start to move forward in to learn the other ones. There are a lot of good info about pbr on marmoset website, if you do…
This is a nice source on the coloring of metals, but it's unrelated to the PBR model: http://www.webexhibits.org/causesofcolor/9.html Also: The book by the people that invented modern PBR (the one used in movies and 3D software), can be read for free now: http://www.pbr-book.org/3ed-2018/contents.html (edit: the part…
New DDO is PBR based (rendering side of it + megascans) but uses the diffuse/specular workflow instead of albedo/metalness. They're working on adding metalness support for the next release I think. Legacy dDo does not have stuff like energy conservation and megascans. If you set up your own presets you apparently can use…
Hello guys, this is my first post here! I just joined today, excited to be here and learn from everyone and hopefully help someone as well! I am in desperate need of some feedback on a character I've been working on in my freetime since the end of December 2024.. The more I work on it, the less I like it and I am…