Hey guys, so I just finished this prop for my portfolio. I used a concept made by Romain Durand as a reference for this piece but I added a few things of my own and tried to make it a bit more cartoony. (Also the poly-count is 1k polys and so is the texture map size). Feel free to give me feedback and advice on any aspect…
Hi everyone, I'm working on some foliage for a scene, and wondered how i could improve the texture of the leaves used. I don't want them to be too intricate, but i want to improve on them. Maybe they look too soft? Please let me know what you think. Thank you.
Hello everyone! My name is Yaroslav, I'm 2d artist from Ukraine. Now I'm trying myself in 3d. For my first post, I would like to show you one of my latest study. It was created using tutorial by Lance Wilkinson. I hope you'll like it and all coments are welcome!
Hey guys, Ive been working on a scene for my portfolio and I feel Ive hit a bit of a wall with this bark texture, ive been staring at it for so long I cant tell whats off about it but it doesnt feel finished. If I could get some feedback that would be greatly appreciated!
Hi everyone, I've decided to try and learn painting textures. Here are some of my previous attempts(6 months ago): I could never quite get the depth right, it took ages to finish anything and I mostly gave up. Now I have a month o more or less free time, we'll see how it goes! Day 1 Day 2 Any critiques and suggestions…
Nice progress! I'm not gonna do a flashy paintover or give crits because I'm not qualified to comment by any means, but one little thing that helped me a LOT when I did hand painted face textures: http://www.pig-brain.com/tut01/ap_facetut.pdf
So im trying to attach a rigid mesh to the current VR mesh to make it look prettier(the new mesh im attaching will always stay on.) The pivots are lined up to were everything looks okay in the viewport, but i haven't managed to figure out how to make it stay. Do I need to add a function to the skeleton BP? I added a socket…
Don't make the grass as directional fibers. Rather, I'd go for something like that: PS2 jRPGs are also a great reference for hand-painted, diffuse only foliage. The rest is good for now IMO.
Hi guys, I keep learning about handpainted textures. I thought that to open this post would be a good idea in order to get opinions and feedback that will help me improve my skills. Right now, I'm focused on handpainting but, soon I will start sculpting in Zbrush as well. I will try to keep this updated. This time I made a…
I started this late last year and got lazy after getting another work contract. Recently I've had time to come back and finish this pet project off. The inspiration was obviously was mushrooms and to make an environment around that theme. This is just a flat lit scene in Marmoset. If I find myself with more free time I…