Hi guys, I keep learning about handpainted textures. I thought that to open this post would be a good idea in order to get opinions and feedback that will help me improve my skills. Right now, I'm focused on handpainting but, soon I will start sculpting in Zbrush as well. I will try to keep this updated.
This time I made a couple of assets, a wooden chair and stool. What do you think?
These days I will work on handpainted stone.
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Following the @Tectonic's advice, I made some changes in the wooden stool. This is how it eventually looks.
After seeing lot of tutorial, today I finished my first tileable texture, a stone wall.
Finally, as I said, I wanted to start sculpting in Zbrush so, I am following the head sculpting tutorial of Edge CGI at the moment. This is one WIP, soon it will be done. Setting the eyes has been tough... He is a bit cross-eyed They don't look that good but I did my best haha
I thought more bevels on the bricks would be better, and make the lines vary in thickness. And also mix with dark and light color, different color tones and hues.
Here is a good example
https://www.pinterest.com/pin/AXO0A7y4dxc9ktfLB-SirUeVDRqF1acLlbomtKbn-U1vEgrYQRe95Wc/
Plus, I finished my first bust and started to work on the female head. I'm struggling to get the figure of woman, that's all I have up so far
I'll keep working on these days!
Happy Halloween
Here it's the concept
What do you think?? Working on the retopology right now that... it is being a headache after another since my Zbrush crashes every ten minutes. I think I'll give a shot to 3Dcoat. I hope to finish it these days
It's been a great personal project in which I've made a retopology and baked a normal map for the first time.
What do you think?? You like it?
It looks like metal in the concept, so you need more spec in your metal and nice highlights.
I joined a small studio a couple of months ago in my country so I've been busy these last weeks fitting into and seeing the way they work.
Well, I took up to learn anatomy after Christmas due to the fact that my knowlodge of it is way limited. I would like to show you my last torso. Critics are welcomed of course
Eyelids are still a headache for me
How do you think it is looking??
I kept sculpting this evening and that's how my (in theory) Orc is looking at the moment. I filled his cheeks as you can see and I would say I like how the ears look. Right now I'm working on the mouth, trying to give shape to it. After that, teeth are the next step (never sculpted ones before).
I guess once that mouth and teeth are done I'll be able to make that the creature looks more like a actual orc.
Of course, any kind of feedback is always welcomed
What do you think guys?
Please, let me know whether you like it or not. Any kind of feedback is always welcomed
I've studied the head, torso and (a bit of) the hands separately so far yet this time I'm aiming to put everything together in a single piece. Proportions have been a headache hahaha
As always, crits are welcomed
That's how the whole model is looking so far. I'm using a Maarten Verhoeven's sculpt as a reference.