Project Title: Demons Within Description: My Plan is to create a mmorpg game imagine dark souls, as a mmo with EVE online and H1Z1 game mechanics (I.E. clan controllable territory, destructible player assets, with survivability and crafting, all assets in game will be crafted by players putting in the hard work, i also…
Originally, I was wanting to make a version of the Robotech fighter. I wanted to us a F-22 Raptor as the vehicle it would transform into. I might go back and make him transform but for now this is as far as I'm going.... maybe. You can see a video of it on my blog. I used to play allot of WOW and my char was a druid. I…
yeah I wasn't sure what to think, was mostly in favour but thought it wasn't really necessary because players find a way to preserve games already. Seems pretty legit though, shame I can't sign it
Reaally late to the party, but I really wanted to give this a shot so... yeah. I'm not really a LoL player but I've watched my friends play along with a couple of videos online. Anyhow, Two weeks! Let's do this. I've been conceptualizing since last week but only got around to draw out what I had in mind and actually…
Absolutely, I agree; it is missing the plot or the gaming experience that draws players back consistently. The graphics and gameplay should be integrated as a whole, yet I notice that there is a stronger focus on the graphics rather than the gaming experience itself.
Hey Polycount, Systence Games, and a game that I art directed on during my senior year at USC, has finally released to Steam Early Access. We were originally a team of students and volunteers from around the world who got together to get this out to players, starting from a Game Jam to GDC to Steam Greenlight, and now just…
Haven’t posted any updates for a while — but now we’ve got some gameplay, which I’ll show a bit later. I also made a monster model in just a few hours, and we’re polishing a lot of anomalies right now. We decided to change the NPC to a metro worker (the model is temporary, taken from Mixamo) and place him in the central…
Hey all! It's been a long time since I've posted anything here. I've been super busy working on Natural Selection 2 @ Unknown Worlds, but I've been working with what little free time I have on a pet project of mine for awhile now and it's about damn time I started showing it and getting some feedback. So here we go!…
Rising Storm will be a total conversion modification for the eagerly awaited WWII First-person Shooter, Red Orchestra: Heroes of Stalingrad; based on the Pacific campaign of 1941-45. Rising Storm will cover the famous island-hopping campaigns in the Pacific from 1942 to 1945 as the US Army and Marine Corps fight it out…
PROJECT NAME Working on it... how about Sue? DESCRIPTION A tactical shooter with realistic properties. The focus is on close quarter engagements using real world weapons, locations and player capabilities. All the features of a modern tactical shooter, such as...* unlocks * achievements * perks * classes * cover system *…