Hi everyone! I'm an aspiring game artist trying to land my first job in games- I've submitted (mostly speculative) applications to various studios but haven't managed to get any interviews, jobs for juniors also seem to be quite scarce right now haha. I talked to a recruiter at an event over the weekend and he suggested…
Im in need of a specific render look and its been evading me. How do I setup lights and settings to achieve dark shadows close to the object that blend to soft shadows that quickly blend to a pure white floor? Just like shown in my attachments, especially the first one. Im using 3DS Max + Mental Ray.
The policies are just the same, they just changed the PR spokesman. Also, Malcolm Turnbull is in charge of the NBN so he's no better than Abbott in that respect.
I’m looking for an intermediate to senior freelance 3D Character Artist for a paid contract to produce a fully game-ready stylized character for Unity (Universal Render Pipeline).This is freelance contract work only — no rev-share, no royalties.🔧 Engine / PipelineUnity URP onlySRP Batcher & GPU instancing compatibleOpaque…
I personally have never used blender but have heard its quite robust with that it can do. In terms of modeling as a subset of game design I would focus most on the basics of art/modeling. Know your large forms and how to vary them with smaller details to make a believable character/environment. Know some about color theory…