Hello everyone, Unfortunately I got laid off from my full-time job at a simulator company due to lack-of-work and have been finding Connecticut to be pretty dry in terms of companies that work in real-time games or simulators. I did notice there does seem to be a heck of a lot of jobs though in the architectural and…
=> What do you expect the parent constraint to do that the one in Maya isn't doing? to be able to animate the child, the constraint name is "parent" so it should act like parenting using "P" (p for parent), Maya Keyboard Shortcuts, Hotkeys & Commands Guide | Autodesk (as you know, if you parent an object to another using…
I tried in Max 2023 briefly and Zremesher2 in old Zbrush before MAxon . I like Zbrush more . It remeshes to much less poly model , more straight edge flow on rectangular things. But on too low poly geo like one ready for games Zbrush still does errors. You need to rotate edges somethimes. In MAx I haven't figure out how to…
Hi. I've been trying to render my scene on and off for like a few months by now. And it (almost) always ends up with a message [V-Ray] [GPU light cache] Could not allocate buffer of size 1865MB! Or [V-Ray] [GPU light cache] Could not allocate buffer of size 345MB! One time it was just 14MB tho, but pretty much only those 2…
Hi, I totally disagree with @Mant1k0re eheh, I don't really know what is your field and your experience on Blender, but I left 3DSmax after years because I felt really slow compared to Blender. go back in topic: If you talking about modeling only, you don't really need to go deep in 3dsmax. Learning a new super-expencive…
Hey peeps, I'm kind of new here so go easy on me ;) Over the past couple of months as I've been developing my portfolio, both art and code, I started playing around with max script to make some simple scripts and help take the monkey work out of Max. Basically make my way towards becoming more of a technical artist in the…
Having used both softwares for many years for both personal and professional use I'd say that 3dsmax wins in modeling, maya is better out of the box with better basic shortcuts and movement controls, and a working snap tool. after setting up hot keys and perfecting your workflow 3dsmax is a beast, and it's hard to not find…
For handplane 3dsmax output we calculate normals and tangents to match 3dsmax. We do this for our target engines when possible so that a maya or blender user will generate the exact same normal map as 3dsmax user. My understanding is that marmoset imports normals from the model file and calculates tangents to match the…
Hello guys, I am trying to make my first character but I have a questions about how to set up my UV and all assets for rigging. I am not going to retopo and make animation of it. All I want is to make some good normalmaps and give her a good pose with fairly large detailed texture. I attached everything together except…
Simply put, tangents and binormals are the tangent space calculations, a gizmo (or swizzle) of three vectors per each vertex that encodes and decodes (at baking time and rendering time) the normal map gradients taking into account the vertex shading, vertex normals, and UV coordinates. Each program calculates this…