Hello I have been using Vray for quite some time now, i work in 3ds max and i do mainly enviroments (for non real time (game) use - not really low poly).So far i was always setting my lights (lighting the scene) while using standard Vray renderer (adv) not the real time - RT.I always set up a light, made a regular render…
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I'm a solo dev who likes to work on games during my free time. It's more of a hobby that I hope to start making money on someday. I'm an independent game designer and artist. I have a job that works usual 9 am to 5 pm Monday to Thursday. I like to have Friday and maybe weekend be my game development work. I went to school…
It's no secret how amazing this game looks. Since I seem to have an obsession with sculpting pillars and rocks, I feel trying my hand at creating an environment for this game would be fun. Considering the skill level of the artists who worked on this game, I have the following goals for this project; 1 ) Don't botch it…
If you go the baking route, and assuming that you are using a realistic rendering style like what is done by default in all modern game engines, it means that the surface detail of the final asset will look just like that of your screenshot. Meaning that you will still have to put in a *lot* of work to get rid of the…
Its more with regards to the present situation, not in general where there is more time to organise a proper work from home arrangement. I think the title did come across a bit click baity, though that really wasn't the intention. My question was that since such a situation has allowed for considerable flexibility in the…
Project #1: The Soap Dispenser I chose this object for two reasons: - I wanted to start with something simple (in fact, this was my first project ever); - I needed to get used to the Blender / Substance Painter workflow as soon as possible. References Modeling and Retopology I haven't built the dispenser as a single…
Nice update, I like your reflective sheen you've given the floor. I can see this going in a more mid-tech but could still be a gritty high tech area. I think my only suggestion would be to try to do something of interest to your walls and ceilings, they are pretty stark flat right now and I know Epic doesn't want to go…
Snapshot Games is hiring an experienced UI/UX Designer as we add new and exciting projects to our studio’s portfolio. We believe that the UI/UX role is crucial to our players' happiness and the person who joins us will be able to greatly impact our IPs. About the studio: Snapshot Games is a video game development studio in…
ZRemesher in Zbrush has definitely improved over time, but IMO it's still not quite ready for auto-retopologizing a mesh that requires a lot of animating and deformation, like a character. It makes nice edge loops, but even with manually defining where the curves should flow, I've found that the results just can't beat…