Hi Polycount community. I'm trying to break into a career in 3d animation, and so I'm trying to create an awesome animation demo reel, probably for a gaming company. Can you guys give me some feedback on what's good, what's bad, and what I should try to include that I don't have in my reel? Feel free to rip it apart. I can…
Hi folks, this is my first post here in polycount. Some days ago I started this model to practice some hard surface modeling/texturing and making a game ready vechicle/asset. I have made the highpoly base already. Next step: retopology to get lowpoly version, uv mapping, baking and PBR texturing, which will contain more…
Hi everyone. I was recently listening a 3d artist about the differents workflows in art gaming and he told me he has a negative opinion about people who start working in Zbrush or Mudbox and then retopologizing the mesh of an object. He considers it a very dirty workflow. Like put the cart before the horse. As a newbie I…
Hello Polycount I am not sure if this is the correct place to post this my apologies if this is out of place. I have been a huge fan of the site for a long time and have now decided to create an account and get my feet wet in the world of 3D art, But my question is...where to start? I have really no idea where to begin If…
Hey all, do any of you 3d artists ever feel like you wont "catch up" to the skill level other artists have? I have been modeling for almost 4 years and I feel as if my skills have only grown so/so. Do you ever feel like how I have felt these last few months, that I am just not growing or capable of growing as a 3d modeler?…
The simplest answer is unless you are looking to become some type of 3d teacher at the high school level or in the future after some industry work teach college, grad school in 3d wouldn't really be the best move. Seriously, save your money join or start a mod or indie project to keep yourself focused if you have a hard…
Hi all! I'am new to polycount ^_^ ,to 3d modeling aswell :D For last week's I'm learning 3ds and first item that i want to make is a PA weapon, but now i wonder about its insane look in comparation with already approved PA weapons...that looks simple but nice thou... Here is low poly one (some days ago figured out how to…
Artstation : https://renzohernandez.artstation.com/ Email: renzoHernandez01@gmail.com Hi there! I am a hardworking, motivated and highly passionate 3D artist currently looking for freelance work. I'm experienced in PBR texturing, have knowledge in Unity and Unreal Engine 4, and scan cleanup/optimization. Here are some…
The bedroom and newsdesk images look like they were made as 2D vector art in Adobe Illustrator. The castle fireplace looks like it was made as 3D art in Blender. Animaze will have technical requirements for how you setup the animations and layers. https://www.animaze.us/manual/gettingstartedbackgrounds If you want the…
Hello Polycount!! I'm working on a new project for my portfolio and I wanted to do a deep-dive on the Overwatch style. I'm taking Sombra's early concept and turning it into 3D. I'd like to get some feedback on the sculpt so far before I move ahead blindly. I'd really like to achieve a similar style as Overwatch, especially…