Hello Polycount!! I'm working on a new project for my portfolio and I wanted to do a deep-dive on the Overwatch style. I'm taking Sombra's early concept and turning it into 3D. I'd like to get some feedback on the sculpt so far before I move ahead blindly.
I'd really like to achieve a similar style as Overwatch, especially in the facial attributes.
Early Concept (c) Blizzard Entertainment
I'm referencing Sombra's High Poly model and studying/breaking down the proportions that are used for the women in Overwatch. They tend to favor longer legs.