I was wondering how I can make these textures look more realistic. I’m not done painting this but figured I’d come on here and
get some advice. I am in Substance painter right now using a neutral lighting
set up… I eventually plan on bringing this in Unreal and giving it a warm sun lit lighting
through the window.
Love this! What happened to the long cable braids? I thought it was great to have a more curvy element to complement all that hard surface goodness. Could be really nice to show an action pose with something curving around in an arabesque.
Project Title: Undoing Introduction: We’re looking for passionate game developers to help revitalize Undoing, a multiplayer survival game that originally launched but didn’t gain the visibility it needed. Our goal is to refine and enhance the game using existing assets while creating new content where necessary. We're…
Hey guys, I posted a recent work in progress that was pretty close to final to get some feedback on it, but I didn't much except from some friends that were really soft on critiques or just praised it, but I wanted more accurate critiques and ways to improve it, since I wanted to get it to a level where it could fit in a…
It's a good start. You need to add more controls or some thing. One thing that makes mechs cool is the complexity and controls of the machine. Perhaps a side panel that comes around from the back, Or a holographic display. Or so ting like that. The sticks also don't look like that could move at all. You need like a…
yeah, i think the problem with the brightness, but the physically specularity. on your model, its pretty tight. where as the specularity of the actual metal is not so tight and blooms out more while not being extremely bright. but that could be a false reading from the images i've seen with the way they set up their…
Had a little extra time to throw at this over the weekend, so here is what I came up with. Took the suggestions about dirt and went back over the textures for the window frames, doors, and balconies. I also changed the brick texture and the top of the building detailing. As far as modeling goes, I moved the windows over. I…
[FONT="]Medieval Mode - A deeper commitment.[/FONT] [FONT="]Hey guys, TL;DR/Summing up: Medieval mode expanded. Looking for artist/modelling assistance to create weapons for Valve. Please submit your own ideas if you dont like mine, its just the concept I want looked at. I'm just looking for support on an idea…
Cant really feel that sorry for him either. He went from someone who says he coded and made games for the love of it, to buying an insane house in LA because thats were celbs live, moved from Sweeden and just throws these big huge partys. He gave up what he enjoyed doing because he knows he cant out do Minecraft and thinks…
Pure specularity doesn't exist in reality, though. Everything reflects the environment, even if diffusely. Using blurred cubemaps helps you achieve a far more realistic look on the material. Granted, if the asset is moving around like a car or character, it can be expensive to resample the cube every frame (or even sample…