Polycount's Hamish Bode had a chance to chat with Paul Pepera, master hard-surface high poly modeler and Lead Mission Artist for 343 Industries. Hamish Bode: How long have you been involved in the games industry and what's your current role? Paul Pepera: I have been modding games most of my life but I got my first…
The sparks with trails look good but the distortion/wavyness of the movement is a bit extreme. For example, ou have particles on the outside moving across to the other side of the explosion which seems a bit odd. You could have very low wobble in the beginning and then add a bit more as they slow down if you think it needs…
At Quarantine Interactive, we transform your creative visions into reality. As a premier video game development company and art outsourcing studio, we leverage cutting-edge tools to deliver exceptional quality at competitive rates. Our Services Include: * 3D Modeling: From intricate character designs to detailed…
Nice article Ben. Yeah I should have clarified, I don't use peoples code as the only source of learning but look at the documentation and help like constantly (Sort of offtopic but whats with all these companies moving their documentation online, sucks trying to code and not being able to check) Agree with the site, well…
Short(ish) playthrough of our first greybox pass submitted for today: https://www.youtube.com/watch?v=RU3M_fI2S5c The movement blueprint for the cat as well as the lighting for the scene are very much still a WIP - the cat placeholder we're using is currently substituted into the default Unreal third-person character BP…
Introduction Hi, Polycounters. MayaFPS is a plugin for Autodesk® Maya® which implements first person camera controls. The plugin allows controlling the perspective camera in Maya using traditional first person shooter controls (WASD for movement, mouse to look around). This is very useful and saves a lot of time for a lot…
This doesn't work for me at all, tells me nothing is selected The only way I've gotten it to work so far is to have Maya create a clean .../My Documents/maya/... then do what you suggested, mrpresident, and save it. Then I can switch back to my .../My Documents/maya/... with all my plugins etc and it works, even with the…
Really awesome work ! And really awesome game ! Questions/Request: I wondered what you have done to make the aiming and movement feel so close to quake engine based shooters? The first Borderlands title had really bad aiming mechanics and the mouse movement wasnt really smooth(on pc). With Borderlands 2 though the aiming…
@Blond Are you going for a cartoon look? It looks a bit like a human going on all fours, but that might be the fault of the model/proportions or be intentional. It also looks rather mechanical with two feet moving exactly at the same time over cross, which looks wrong to me and the videos of bears that I looked at showed a…
cool idea, sorta like imposters, or good old sprites anyway I looked into maxscript and I think I could script following: you motion mix with their timings and all that and "output" the keyframes to regular bipedmode. Then with the script select any object who the biped should be parented to, and the script will remove x,y…