Hi there and welcome. Zbrush can help for the blocking out stage, but if you want to be serious about hard surface modeling you'll have to learn how to do it with proper polygons and subdivision. The examples you mention (Gears3, industrial design, sci fi props) rely much much more on regular modeling than on zbrushing.…
• When to dynamesh : when you can afford to not worry about your lvl0 topology, most likely during the shape exploration phase • When to zremesh : when you need a clean-ish quad basemesh that doesn't require full geometry control • When to decimate : when ... you need to decimate. • When to do UVs : when you need to have…
A research month is fun. Do one month research for your discipline. Do no personal projects on your computer during this time. If you are hardsurface modeler go outside and study how things are made. Take pictures. Look close how different materials are used, how things in real are beveled. Go to a hardware store and…
I am modelling a firearm and practicing my modelling skills when it comes to subdivision modelling and chamfering in 3ds max. So far I am doing a decent job at it, however I am now stuck at the supressor. As I can't seem to add in the details for the highpoly mesh, because everytime I extrude inwards and subdivide through…
Hi all, My name is Devon Chiu. I am a 3D artist specialized in 3D concept and production for games. Besides 3D concepts, I mainly specialized in hardsurface prop, landscape and vegetation production for real time application. Besides a few work samples below, you may find out more about my work through:…
Hi! Havent really gotten any feedback lately wich is probably a bad sign that my work dont stand out. so I thought I start up a thread with my recent stuff and hope it brings in some feedback :) I graduated a week ago and Im currently reworking my portfolio since I havent gotten anywhere on the job front with it. would…
I'm working on a character model at the moment. The only real goal is to establish a workflow for creating modern video-game character models. My current workflow has been Sculpt in zBrush Retopo and UV in 3DCoat xNormal for Normal maps and AO Some hardsurface bits or basemesh construction was done in MAYA but it's not a…
Just wanted to start a thread where I can put all the bits and pieces I've been doing over the last year that are up on my blog. Mainly practice pieces and lunch crunches. Alien created using Dom Qweks gunroad tutorial. WIP Casey Jones comic-con entry (really need to finish it off) Quickish sculpt and composite based off a…
Hey Warren, Solid so far. I would assume the hex bolts would be baked, if that's the case you'll probably want to taper bevels more to so they get picked up in the normal map. Not sure if this is accurate to any particular knife/reference so it might be intended, but just below the 3 inset teeth at the top of the handle it…
While you may want your windows to be black, right now they look more like they're completely opaque. They're very unconvincing at the moment. It could be that the specmap makes them look rugged and dirty. Then the spec map you're using looks like a big application of photoshop clouds, If you're not adverse to spending a…