I agree with the others in this thread too. With your normal map, this tutorial springs to mind: http://www.farfarer.com/temp/normalMapMiniTut.jpg if you remove any trace of lighting in your diffuse/albedo map then that texture will be ready for Physically-based texturing (PBR). Have a look at Unreal Engine 4's…
Updating with 2 WIP Renders of the latest Prop/PBR Texture Project. Render 1: Mostly some work in hashing out an effective PBR Gem setup in Marmoset, as well as a study in Emissive textures. Render 2: Working on a Tesla-esque Faberge Egg, and building off of the previous study. Any comments/critiques/feedback are greatly…
To answer your question, no i dont think there's a easy way. But I dont see why you would need to. If you doing a mesh, then bake the normal's and AO though e.g Xnormal. If your doing a texture. Non PBR you can paint it in the diffuse, PBR you can just make your own. not that hard for a flat texture.
Department: Visualisation Location: Remote - UK/GMT timezone Reports To: Head of Visualisation ________________________________________ Job Description * Creating all required hard surface and environmental assets to the clients brief * Developing assets to work seamlessly within the shot pipeline * Understanding and…
Ok first off, scrap that website. Use Polycount's great folio guide/wiki: http://wiki.polycount.com/wiki/Portfolio I personally would suggest using ArtStation from here forward. Regarding your work, it looks like your modeling skills are headed towards the right place. I will be 100% honest, none of your work is AAA…
For those interested in converting substance materials to another software like armor paint or 3d coat, you can download the free substance player, load the materials, export them as textures and load them up inside the other software. Armor and coat will automatically recognize the pbr textures and create a pbr material…
I forgot to mention a question I have. I have a Geforce GTX 260 card, which I'm sure most of you know, is old. If I'm going to try and do some PBR rendering in Marmoset, would that card be adequate? It fails at playing games, but I'm hoping I can do a little PBR render with it.
Im going to be using dDo to texture alone with nDo. Is there anything in wiki on PBR, i have heard the term in passing but not 100% on what it is. But dont i have to wait till they release the megascan stuff ? I found this for marmoset, which i will use to display my assets http://www.marmoset.co/toolbag/learn/pbr-practice
I like where this is going, I for one would like to see this in a stylized PBR :) I would like to see more angles of it but it looks like you have your forms right, i like what you have done with the chips in the blade. keep it up man, looking forward to hopefully seeing this in PBR
Hello guys, this is my first post here! I just joined today, excited to be here and learn from everyone and hopefully help someone as well! I am in desperate need of some feedback on a character I've been working on in my freetime since the end of December 2024.. The more I work on it, the less I like it and I am…