Unless I'm working on a super high poly model, I use Photoshop CS4 Extended to paint all my textures. Extended allows you to load your model right into photoshop for projection painting onto your diffuse, spec, ambient, bump and normal maps. It also makes a really clean pipe between 3d painting and 2d painting... some…
Hi, Me again :) So I have extracted part of my mesh using mask and then subtool / extract Now when it comes to painting over the extract using spotlight, it can only paint on part of the mesh. Its almost as if the other main mesh is coming through and stopping the paint from being applied. Here is an example:
I am wondering whether those of you who are skill with 3D Modeling paint directly onto the mesh with programs such as Deep Paint or GhostPainter? Why or why not? With Photoshop CS4 around the corner would you find the new feature painting directly onto meshes in Photoshop CS4 very useful for complex, highly detailed work?
Lots of stuff here. With varying levels of quality and polish on the texture work. It all looks disjointed together. The last shot before the flats has wood logs looking decent. But then most of the other stuff is all over the place. Your textures in general read as very monotone. You need to work in other colors and…
I'm curious as to why it's blue, is it supposed to be painted wood? If it is I'd recommend looking at some real life references of painted wood, you'd have some parts faded away from the sun and possibly see chips in the paint showing the unpainted wood beneath it depending on how clean versus old you want to go. Some of…
Hey people I don't know if this has been done before, but as I haven't seen anyone show it off or mention it I thought I'd share it as it works pretty well :) I'm sure I'm not the first! I thought of this way to help make re-used assets look more unique from each other using vertex paint to offset texture coordinates.…
Hello I'm trying to make a simple shader for Maya using CGFX as a learning experience. Right now I'm trying to implement a basic Lambert shader using point lights but I can't find information on using point lights for shading. Everything I find is about using directional light which are not always ideal. So I was wondering…
Hello everyone! 🙂 (I hope someone will have an idea because i am completely lost). So, i wanted to lauch me in the hand painting for the first time, following this tutorial https://www.artstation.com/learning/courses/yBx/creating-a-hand-painted-diorama-in-blender/chapters/Dax/intro where i love his work. In this tutorial,…
You are misunderstanding frell's comment. 3D-Coat is an application that allows you to hand paint textures directly onto the model. It's not the same thing as sculpting. Painting in 3D is a very common workflow for hand painted textures these days. It's not impossible to do it entirely in Photoshop, but being able to paint…
Hey man. Not sure where you're starting but not bad work. One thing to keep in mind when you're painting or doing anything 2D is the ability to create the illusion of 3D. Sometimes this is from line art, sometimes this is from value, like in painting. When you're asking for a critique on this you may want to either want to…