Hey guys, as the topic says I'm wondering what it took for those of you to move from a small studio to a bigger (typically AAA) one. I've been working in a small studio for a while now, but I still find myself coming up against that catch-22 issue of needing AAA experience to land a first job. Was it a lengthy service (2+…
Haven't posted in a while. Did some cleanup and added the final detailing on the skin and metal a little bit ago and have started on the low poly. I'm trying a new method for retopology and it's taking forever lol, so getting to baking is going to be a ways away. The color texture isn't exactly where I want it to be, so I…
A little info to add...you have to reset the scale for the parent (probably the shoulder)...it was scaled non-uniformly and the child (your biceps) rotates in the deformed transformation matrix of the parent, this getting skewed like you see. Best thing is, to completely avoid using scale (at all) on object level. Always…
Source: http://esreality.com/post/2776781/ql-steam-switch-q-a-with-syncerror/ So, if you're on Steam and if you've made a Q3A player or weapon you could give it a second chance on QL, or you could make something new, nice and awesome with all the knowledge accumulated over the years (and then hit a roadblock as MD3…
Hello everyone, so just a quick little intro, I studied Game Art at uni and graduated almost 4 years ago, we were taught how to use 3DS Max. After graduating I started to fall into a rut and pretty much a lot of other stuff got in the way and I sadly lost my way with 3D and just didn't have the time and money... So now I…
Hello everybody! I've spent some time working on an anime stylized project, where I used an Arnold's toon shader. I wrote this article to not forget how to set up the toon shader next time and maybe help someone else if they struggle with the same thing. Will really appreciate your feedback on my setup! Maybe there was a…
Like said, it depends, especially for the chamfers. Do you need cuts for normal maps because of hard edges? What's more visible? How much distortion and size scale changes are you willing to deal with? Personally, I'd probably do something like this: "a" can be straightened out without any distortion, the inner and outer…
I'm still reading it :poly124: For some reason unrelated to the book I feel like watching Marty Oum's RWBY after I'm done. Book title referenced before in this thread: http://www.polycount.com/forum/showthread.php?t=148254