Well i am starting first to learn the basic modeling techniques in maya,and i have a lot of fun.But, how do you guys make so realistic characters? I've heard that after modeling a character everyone are applying textures? Can you tell me how is in row the process of making realistic things, I know that first you do is: 1.…
Just a quick one, can't really search for this on google. If you are working towards a low poly game asset but aiming for a highly realistic diffuse only texture, could you use this workflow or is it overkill?: lets say the asset if a huge statue, 1. make high poly statue in zbrush 2. export high poly for low poly retopo…
I think GGX is mostly used because it looks fairly close to measured values while having a nicer equation than full GTR with a tail falloff other than 2. For the moment, it's a useful standard, especially for real time usage. I don't think anyone ever thought phong was realistic, but the complexity of the equations used…
Very cool work. Your styled stuff is a lot stronger than your realism. Its very obvious when you move to more realistic stuff, you simply don't have much experience in that area. I would work on more of that kind of stuff. I have no doubts you are a talented artist by your body of work, you just need a few more realistic…
Thank you for the feedback Finalhart. Panda made similar comments about the mesh being too noisy with the smaller details. I feel this piece is sitting somewhere in the middle between stylized and realistic. The proportions come across as stylized but the design and detailing feels realistic. At this stage, I am going to…
Wow. Really good starts right now. I hope i can finish this project this time. My Goals: - stay low as possible - use only 2 Textures (except the Buildings in distance...) - make realistic materials - make materials with offset decals - realistic light in UDK my lowpoly, so far. I think i will add some spotlights to it and…
@Brad and Justin: Closest thing have right now to a realistic humanoid is the Teutonian Tinkermeister in "The Maestros" section, but I have a feeling that doesn't count since he's still stylized and not realistic. I do have a bunch of thumbnails cooking for a science-fiction plasma caster "mage" that I think I should…
@16bit - I'm going to model him realistically. Or more realistically than not, I suppose. @dirigible - Thanks for the advice. I'm looking into his face now. I've decided to do a re-interpretation. I don't want to loose everything that makes it so 80's, but I'm going to cut out just a couple things. I suppose, to me, the…
Ghost just be aware that just because they gave you a concept that looked cartoony it doesn't mean they don't want you to make this character look as realistic as possible. If they gave you any intructions reread them because sometimes you get concept art that they prefer to look realistic than cartoony. Add some wrinkles…
I think that movie gave us all nightmares as children... I dunno whether the realistic face really works with the cartoon style hair. I suspect you might have been better to go for a more stylised look like your avatar. The texture might help to pull it all together, but you might want to think about making the face more…