Well i am starting first to learn the basic modeling techniques in maya,and i have a lot of fun.But, how do you guys make so realistic characters? I've heard that after modeling a character everyone are applying textures? Can you tell me how is in row the process of making realistic things,
I know that first you do is:
1. Concept art
2,modeling
3.???
4???
....
Sorry for such a noobish question but i am new at this:D
Replies
Dont be trollin' Fork.
I would say you list is a bit messed up. It should go
1. Reference
2. Reference
3.More Reference
4. Concept Art
5. Modelling
6. Unwrapping (Making UV's; what you will texture with later) Always do this before skinning your character for animation
7. Make a rig
8. Skinning
9. Animation and beyond.
Go here and buy everything that has that orc on the cover http://eat3d.com/training_videos
2. Start laying down the body and sculpting, work side by side with reference. This step will create a manikin to for the next step.
3. Export a mid level density, bring into your editor for dressing.
4. Start to add the clothes and accessories, these are usually modeled to fit the form
5. return to sculpting (if you sculpt) and add details to the pieces.
6.Export all high res meshes, and all low res meshes.
7. Combine the low res pieces, retopologize if needed (requires high level meshes also)
8. uv map
9. Bake
10. texture
A little more indepth but characters are probably the most complex of the bunch.
Well, there is sculpting involved in realistic character (mostly).
There is spatular map, normal map, displacement map, diffuse map (aka texture, are involved in it as well.
but before that you need to learn how to unwrap uvs. You missed that part, so
1. Concept art.
2. Modeling.
3. Unwrapping UV maps.
4. creating high res model out of the low res model (overlapping each other)
5. Creating the MAPS (normal, diffuse), for the low res model.
6. Rig.
7. Animate.
8. ??
9. Am I going too far?
We can sit all day and answer ALL of your questions, but it will be pointless since:
A) We don't know what kind of drive you have.
What kind of skills you already.
C) What your goal is.
So in that regard, I honestly suggest some research and once you have narrowed down on what you want would be a good start to asking us what can be done. There simply too many variables.