I've recently invested in 3dsmax 2015, mostly it's nice but I really cannot stand how the viewport navigation now works. Whenever I alt+Mouse3 the camera seems to pivot around something different and nonsensical Is there a way to set the viewport mouse3 pan and pivot to behave like it did in older versions?
The ancles are too fat, in the "ref" the bat is wearing modified combat boots which are normally tight on the ancles and calves. What you have on the model right now look a bit too much like something a Dragon Ball Z character would wear... I would spend the extra polys and make some proper boots which conform tighter to…
Hello, we are a small family run miniatures company that need an artist that can sculpt styled props and tilesets. Artist must be able to sculpt in a very stylized manner very much like World of Warcraft and be able to work at a fairly decent rate. We have a Kickstarter going LIVE in a few weeks and need various props…
Unity and Unreal can both get the job done so it really depends on which one you are comfortable with. It sounds like Unreal I would probably go that route. I totally agree with rollin and it seems like you have come to the same realization, keep it small because even the simplest game has a way of turning into something…
Here's a sculpt from a tutorial I followed over the weekend. I feel like I am slowly starting to learn zbrush. Now I just need to improve my artistic abilities. Next month I start my second AnimSchool class `Into to 3D Modeling`. I am looking forward to it.
Hi! Don't understand how such a file could be too heavy, it would be a mesh and the two normal maps that should get combined. No high poly or anything like that. In my opinion it would be best do a simplified test anyways. If remember correctly, in UE4 only tangents of UV0 were stored. To use a tangent space normal map…
I like everything even the post formatting. Cool to see some irl drawing, seems to work out and yeah, its probably better to practice more of that since we do not know what will happen and we can at least do stuff outside of the "network of connectivity...". The luxurious side of the madmax vehicles! Down to see what you…
Hey, I am trying to have a crack at the max to Zbrush workflow and want to have some more precise layouts in Max. I am having a hard time trying to get the grid snappings to do what I want them to. Basically I have a plane as the guide (200 x 200 with 20 lines to start with). I am just trying to make some very basic…