Hey PC techies! Problem: The max 2010 mat editor rollout is not wide enough to check boxes or load maps when using direct x shaders?! Is there a way to change the width of the editor in some config file? -SP1 is installed. -This happens with all shaders, not just Xoliul's. Any thoughts?
Hey all, Hopefully search didnt let me down and hide threads from me but been trying to figure out where is a good starting point to learn the fundamentals behind shaders. I know there's HLSL for 3dsmax and maya. Im planning on picking up the HLSL series from cg-academy as the previews were actually pretty good. Was…
Im trying to create a layered shader in UDK. In Maya I have a repeatable texture brick wall as my base and a damage/dirt pass shader. My issues is that I need to assign multiple materials to one object in UDK. I have been able to create multiple material set but I can get it to work on the entire object. Lastly I need to…
Hey guys, I'm looking to blend a rock texture with a dirt texture within 3DSMAX and I'm having trouble finding the right FX shader that will work. (blending diffuse, spec, normal) Alot of what I've found dictates that I use UDK or Cryengine and I'm just wanting to do this all within max. That being said is there any good…
Hi, I've been trying to fix this problem all morning, I seem to have an issue with my rigged female bust. When ever I make my blend shapes and move the blend shape slider. The mesh moves up (translate Y axis) I seriously do not know how to fix this, I've tried resetting transformations. I've also tried to put the blend…
maya isnt able to show the shader in the viewport... think viewport 2.0 is showing a blin shader isntead... i would also take a look to the new MILA shaders... cause they dont need a lightmap for ss... they start instant to render... and they are working nicely with unified sampling...
It's best if you start off with the general shape (bigger brush) then gradually end up doing the small details last, otherwise you might miss out really big parts of the shading. I don't consider myself a very good painter but here's a quick paint over animation: So in this, I left the wrinkles outside his eyes until last…
Hi! I made a toon shader for my black rock shooter. I am new to working with shaders but I think it went pretty good. I also made this rig... but I am not sure how to do with the joints in the hair and the cape! Feedback is welcome!
_DMage_, Thank you for the reply. I'm not sure what you mean by "T" shape in the images above but I'm no longer having a problem like that in the T-shape images. no it's the receiver shading and I was wondering if it could be due to the density of the loops right there on the two sides of the ejection port like in the…
Hey guys, i've been struggling over the past couple of hours to create a custom color grading shader that I can inject into my post processing chain as a material effect. For reference, this is what i'm trying to accomplish: http://udn.epicgames.com/Three/ColorGrading.html Now many of you are going to ask me why i dont use…