Hey guys, i'm doing a course in the UK and i am in my final year. I have decided to do a complete facial and body rig for a character. I was told not to model a character because my main focus should be on creating a rig. So, as advised i started my search on the internet. The problem i kept running into and still am is…
this is an unpaid Project, If the game ends up being good, we will look forward to see it on steam, its a easy game not much complicated and programing stuff is needed. i am looking for people who have free time to increase their skills in my game project called Titans fall its a game that its alike with the shadows of…
We are a Game Art Development Studio based in Los Angeles, dedicated to providing the full range of art services for Mobile Games, AAA Games and Cinematics. What We Do We are equipped for the following tasks:* Character Modeling * Rigging (Characters, Object and Props) * Animation (Characters, Objects and Props) *…
Hi there, this is the progress so far for my uni project using MoCap data to create a music video kind of animation to 'The Plagues of Eygypt'. I decided on motion capture for my project as it had always bugged me how i had never managed to grasp it and wanted to at least try my hand a using mocap data and lip synching the…
Hi Guys I'm working on a school vfx project for simulating Crashes, Particle Smoke and using Green Key footage. My concept for this project is A girl walking into a garage to her car until suddently a car flashes on his light and start driving towards her. Then tries to show of by drifting around her but eventually fails…
Hello there! Complete newbie here, started self-learning 3D via Blender and tutorials 3 and a half weeks ago. I have since bought a few courses but decided to finish this project that took me 2 and a half weeks. This is a render of my full-time job office. The main challenge for me was that we are not allowed to have any…
some samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…
Hi guys, Our names are Anna Kay and Kat Unsworth, were both third year students on the Game Art Design course at De Montfort University and this thread will document the progress of our Final Major Project. Brief Introduction / Overview Dropbear is your typical dank, drab club that youve heard of from one of your more…
Hi guys! First time posting here! For the contest I´m doing Xayah and Rakan as part of the Project universe. Those are some of my favorite skins and Xayah is one of my favorite champions, but how could I paint Xayah without her inseparable Rakan. I think this two would fit nicely in the futuristic universe of Ionia. And…
Ok an N-pole shading error - (a vertex where 5 or more edges meet) which forces Blender to average face normals across different angles, causing dark spots or "pinching" artifacts when using smooth shading. And here's a few options that may resolve the problem 1. To fix the Normals and Smoothing often, shading artifacts…