Hi folks, I am running into a problem when trying to export displacement maps for a character that is split as multiple subtools in ZBrush (from original base mesh). Here below is what I done (following official MME doc): 1. a character that has multi-tile UVs already unwrapped in Maya. 2. export the character as obj from…
Hi guys, I've come across three different problems with my Maya software, just curious with any one can help: 1 - For certain reason I can't open a .ma file by clicking on the icon, in fact it's not even a standard .ma icon, instead it's one of those white icons you get when a file is not reconigised by a software. However…
Sculpting a crocodile in Sculptris. Plan to take it into Mudbox to paint. Any tips on going from Sculptris to Mudbox? My current plan is to: 1. Sculpt in Sculptris. 2. Use GoZ to go from Sculptris to ZBrush. 3.Layout UVs in ZBrush. 4. Follow the Mudbox manual for going from Z-brush to Mudbox. - Export a low res base mesh -…
Hello, I am working on a pipe organ and I baked out an AO using xnormal. I am having an issue where I'm losing my smoothing groups from 3ds max when I export it as an obj using guruware obj exporter plugin. I have also tried xNormal SBM with the same results. I have been detaching parts of the object and reattaching in 3ds…
@pior Also didn't have a drawing tablet at the time, actually still don't but currently looking at XPen's Artist 12 for what I want to do plus within budget of what is affordable. As for using AD to sketch with, well once I became comfortable dealing with each layer - masked curve grouping and various output settings this…
Of course, I know the environment art pipeline and everything to do with modularity/asset reuse. I just wonder if I could make the exporting/importing pipeline smoother. If LiveLink is useful not only for animation, then here are the list of changes in Maya that I would love to do instantly see reflected inside Unreal…
You're welcome Travis :) ***** Header license just mention it's a "educational" one, no big deal though ***** The encapsulated thingie, yeah, true you won't find anything about this on the internet, it just means there were names like : >>…
These look like something that could be done easily in Marvelous Designer. Early versions (up to around version 5 or so) were strictly focused on simulating patterns drafted in 2D onto 3D forms, but more features got later introduced allowing to easily cut in more seams directly on the simulated cloth, as well as…
Hey guys, I made a rock pack with high quality pebbles. You can buy it on Gumroad : https://gumroad.com/l/CXKJP First 25 people get 50% off ! Use the Discount Code "thisrocks" Here are some renders: The pack includes: Meshes:16 OBJ files :10K polygons each with clean uv's.16 OBJ files: Super low poly versions of the rocks…
Hey all. I am new here, but with that said I have a few questions/problems with marmoset. So since I can't figure them out, I thought I'd come here :) . I'm using 3ds Max .7 To start off, marmoset is great. And I've seen nothing but great real time renderings come from it. However, I'm stuck on the correct way to use it.…