pangarang: Thanks man. Yeah, you can paint on Z the same way you paint on PS. It's a bit more difficult as you cannot count on layers and selection the same way you know on PS, but i'ts possible and the blending of the brush is very good. I know my portrait isn't 100% realist, but look at the photo I copied.. Audrey's eyes…
Hey pplz ! Scenario : I have a painting, and Ive put an adjustment layer over 10 or so layers of paint. Is there any way to collapse the adjustment layer down, without having to collapse all the underneath layers? essentially I just want to be able to apply the changes done by the adjustment layer to the underlying layers,…
Was initially notified by email in June which coincidentally was not long after I'd jagged a new bill paying job, that I'll receive a batch of commissions for a set of figurative portraits from a single client later in the year. At first pretty stoked but at the same time tentatively thinking if I could pull it off, since…
Ignore the link (that was) in my signature, that's ancient and I actually forgot it was there. None of that will be included in the new portfolio. Focusing on the weapon attached, any suggestions on raising the realism bar? Texture for this was done largely with photo-textures from CGTextures, normals through CrazyBump,…
Hey guys, iam on it to make my world in world machine and wanted to bring it later on in CE3. the first tests worked but i got still a question: Is it possible to create final terrain textures in world machine itself? I ask this because the results from my "baked" diffuse that i combine with the ao and other maps out of…
I am modeling a sofa which has good amount of wrinkles. Since i want to sculpt them in ZB and then bake the details in the Normal Map, one senior artist suggested me to paint the wrinkles using Height Brush in SP. He is telling it's non-destructive workflow (for eg. controlling height later). But I think that I have much…
Hi, I am making a low poly model of the guy in the reference - his helmet, visible part of his head and the bandanna he is wearing and i have to finish it in 5k tris. Any suggestion on how I should go about modeling the lower half of the cloth in zbrush or maya so i can later bake it on a low poly.I haven't learnt…
Hello, I
have an object I need modeled and textured for a small project I am working on. The object is essentially a cube with a couple embellishments on it. Five
sides of the cube would be the same and have some artwork programmatically
added to them in Unity by layering the artwork on the texture. Unlike the
concept (See…
At work we've run into this all the time... It's not necessarily the total number of textures in the material, that's why the material editor will not error... I think it only looks at the first layer with the highest "preview weight". Note that the texture sampler limit in the mat editor will change from 15 to 12, once…
[FONT="]I think the whole Shift + C and Ctrl + C idea does not really bother me all that much. It falls under memory. XSI has a unique default setup of positioning core modeling functions around the hand radially. Alt=S and around the left hand exists all necessary functions. After adaptation and familiarity is…