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Suggestions for modeling complex cloth with zbrush or maya

adnan_art
null
Hi, I am making a low poly model of the guy in the reference - his helmet, visible part of his head and the bandanna he is wearing and i have to finish it in 5k tris.
Any suggestion on how I should go about modeling the lower half of the cloth in zbrush or maya so i can later bake it on a low poly.I haven't learnt marvelous designer yet nor have i done complicated cloth pieces before. How much details should I be bothered about? Do I have to model each layer of cloth or should i simplify it and ignore complex parts? I need to make it as close in likeness to the reference as possible in 5k tris
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