Greetings Polycount. We are currently
working on a yet to be announced multiplayer co-op zombie survival
FPS on Unreal Engine 4 and we are looking for more artists. Our focus for
this game is to create an authentic feeling experience based on the
slow shambler style zombies that can be seen in movies such as
Romero’s of…
Hi everyone! I am a 3D Art Student, currently writing my Bachelors Thesis covering the topic of Texture Baking. Currently, I am trying to find out which software is the most popular for Baking Textures among the 3D Artists. For this reason, I have created a very short poll, than will take less than a minute to submit. So…
Hello Polycounters, I'd like to report to community that Wireshape is currently selecting participants for its Private Beta Program. Over the last few years our lab has been developing a new 3D scanning process to ensure a high level of accuracy to the real object and now we're wanting to hear you. Created for provide a…
Hello, I wanted to ask anyone who applies this method of sketching out a concept roughly before he creates it in 3d. Is this type of sketch good enough as a reference for one's own 3d modeling? Or it has to be more detailed for 3d modeling. (for beginners or intermediates) Like, I am not making a concept art and pass it on…
Production/Character
Artist Visual Intelligence Group Looking
for a Production Artist who can provide quality 3D models of human faces as
well as other non-human characters. You will work in close collaboration across
disciplines with Engineers, Researchers, and Designers. These models may be
used to teach artificial…
VisCircle GmbH is a young and fast growing company from Hanover. Our focus is on the impressive presentation of interactive 3D real-time content on the web. Many years of know-how from various industries make us an accomplished and technologically up-to-date company. We are currently looking for a Realtime 3D Artists…
It was not my intention to make everything 3D. You are still looking at an image that is drawn in complete perspective, and there are elements which still require 3 dimensions. But I have also left elements that are flat and will not receive the same lighting treatment. If you're wondering "why didn't you just draw…
I'm a 3D, hard-surface, modeler that knows Maya and Blender. I'm a Texture Artist that is proficient in Substance Painter. I understand UV mapping layout, I have a solid understanding of the PBR workflow process, and I work to improve my ability to attain a highly realistic shader quality. I'm very versatile and willing to…
Hi! I applied to a game development school earlier this year (The Game Assembly) as a game artist, and it didn't go great! (Original spot in the reserve que was 138! Ouch!) My plan is to now spend the next year improving, and applying again next spring. but I'd love some critique. I have an inkling that I was rejected due…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…