Well I didn't get as much time as I wanted on this but I worked as hard as I could And I'm pretty proud of the results. I ended up at 8k tris witch I thought was pretty good. But First, my thoughts on Handplane as a baker. I didn't have any problem with what it produced. I had some pretty rough UV's so I was expecting a…
This is a high poly model of the M-308 Gunner from the NES game Metal Storm. A low poly will be made from here, then unwrapped, baked, painted, etc. Some of the biggest challenges were related to making a 3d dimensional machine that actually works, based on 2d anime-style references that don't actually "work". The back was…
Hey Guyz :\ , I Founded a new Blog WIth All of of my 3ds max RIgged CHaracters and Animals Collection :poly121: .A lot of Character Are also Rigged by me. SO i also want that you people checkout My work and all other stuff .. It also Has animation mentor :poly142: Stuff For 3ds Max.. so For Now its Not Completely Updated ,…
This bastard caused me no end of problems, dunno why yet, but Daz helped me work em out thank god. :P Had to model a WW2 plane for class. I know squat of WW2, and an equal amount about games, and decent refs weren't too easy to get, but this is what I came up with. Crits would be very welcome. It's due tomorrow but I can…
TurboReverse is a 3ds Max modifier that has the opposite effect of TurboSmooth. It will recreate the subdivision levels of an already subdivided mesh with 100% precision maintaining the existing UVs. It is the successor of Subdivision Reversion. • It is now 100 times faster, being a native 3ds Max plugin, not a maxscript…
so I'm batch rendering my model, but when I do it, it removes the textures, rendering regularly doesn't remover the textures, anyhow here are the settings HD 1080 Frame padding 4 Saved as a tiff if anyone has any answers it will be appreciated.
My current setup is this: 2 - Main Ultrawide 1 and 3 are 4k. 4 is a soundbar connected by HDMI. Before this Wednesday, 1 and 3 were set to scaling (150% and 200%) 2 was 100%. This worked fine for photoshop and such. But 3DS Max and other apps did not like the mixed scaling and wouldn't draw some UI elements. Some apps…
awesome work on the new shaders. here is hair test along with cloth fuzz test. found a bug with turntable rendering, not sure if it was mentioned before. while playing scene turntable, the scene light direction does not respect current rotation. so if the sky is rotated to 60, then turntable does not start from 60 but from…
I too always wonder if that's really necessary. Sure, if your name starts with Blizz and ends with ard then go for the Cintiqs! But does a 10x more expensive Cintiq make your art 10x better? We work with Bamboos here... yeah my studio ain't as cozy, but at least I don't feel bad qhen seeing some of the waste other studios…
1.8 doesn't like alpha channels of any kind, I would avoid using them entirely. 2.0 is slightly more forgiving in this regard but it's still a best practice to remove alpha channels from your input maps before creating a project. The custom curvature input is broken in 1.8. It's not performing as expected due to the…