Hey guys, I have just updated this script to version 0.14 for compatibility with recent API changes http://projects.blender.org/tracker/download.php/153/467/26250/16398/add_mesh_polysphere_014.py Enjoy!
At first I was amazed at zremesher, but then I tried to use that model in production. 3dcoat is great, but if you already have Maya 2014 at your studio that has some decent tools for retopo too.
It's very strange normal mapping in viewport Maya 2017. See picture below. I mean black lines on the mesh. Tangent space normal is on in bump settings. In maya 2014/15 it is ok. Who can explain how to fix this problem?
Just curious if anybody figured out a way to crease all hard edges in Maya at once. The shelf script undoz made only works in Maya 2015 and I'm on Maya 2014. If anybody knows of such a script and can link it that would be appreciated :)
Puttin up a new thread for updating things as I go. Submitted workshop items: The Shadow King http://steamcommunity.com/workshop/filedetails/?id=245561280 The Chrono Maul (Spring 2014) http://steamcommunity.com/sharedfiles/filedetails/?id=216738641 What I'm working on now:
Just stumbled upon this. Game looks really impressive as far as art goes, and they have some interesting tech. http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/ http://ethancartergame.com/ https://www.youtube.com/watch?v=lsHppcIcpfM&feature=youtu.be
New issue of 3dcreative out now! http://bit.ly/1FsBFZZ For a sneak peek of what the issue holds, see our feature on 10 reasons to check out issue 114! http://bit.ly/1zNY9fN
Glad I can contribute to this awesome thread again! This one's based off Thief (2014): I've got some WIPs on my artstation if anyone wants to see: http://www.artstation.com/artist/PaulP
Hey, there cool idea. Really digging the Rhino idea made me think of the Rhino from the new Spider Man movie. http://www.arcaneaxiom.com/wp-content/uploads/2014/04/Slide321.jpg
I've got the Outliner script working fine in 2015. Used the same script as I did in 2014. I couldn't stand the scene explorer, either. At first I was happy, then I saw what it was :(