looking great dude, love that jacket! A couple of things that caught my eye. The crease on his left leg, just below the jacket looks slightly out of place, whether it's because it looks a bit deep or if it's because there aren't any other subtle creases next too it I'm not sure. As for ole' capt'n Morgans face, I think the…
I just love Autodesk! They are totally brain dead,Or the customers may be! They release a new version less then once a year and they just push out (What they say) an modern 3d package with NEW HOT STUFF. But they dont care about the shitty code from the previous releases which the newer versions are based on! The 2012 was…
Yeah.. it was me. Purely programatic perlin noise ran up over 512 instructions due the the pseudo-random permutation, among other things. It became workable when I dumped the 512 number random seed array to a 1d texture lookup. I did find another way to get pseudo-random noisy behavior via a texturless GLSL Perlin Simplex…
FJTools 0.2 was just released! New features: -"BrushToSubtool" converts all stored VDM to subtools (does not work with IMM Brushes yet!) -"CleanBrush" deletes all stored meshes of the brush -"SubtoolToBrush" attaches all subtools back to the brush -"SkipFirst" when active, skips the topmost subtool while adding to the…
hi! Actually your texture density is way off, all those little squares is a the entire texture, so it tiles hundreds of times. Go to the reimport import button on the main DDO window and change the Texture density, take whatever its set to now and divide it a couple of times, for instance if its set at 4096 try setting it…
get a error when trying to stack shells in maya 2012 // Error: file: C:/Users/Chris/Documents/maya/2012-x64/scripts/textureWindowCreateToolBar.mel line 872: Cannot convert data of type string to type float[]. // this also uncovers something really bad when the program errors, when a operation starts you have the undo stack…
Thanks for the tips seforin, also nice tut bitmap. Sorry for the bump everyone, but this thread kinda deserves it and I have a question anyways! :P I don't know about other engines, but on cryengine you can't have a tillable diffuse and a unique normal map (Baked NM) in the shader. If you try to tile the difuse texture in…
Hello guys, I'm workin on some rare Ardennes December 1944 pattern, here is the references: 1) Source: http://www.thefewgoodmen.com/thefgmforum/threads/pics-tiger-ii-camouflage-patterns.4700/ 2) Source: http://ftr.wot-news.com/2015/02/24/german-camouflage-and-tactical-markings-part-i-by-agarestretiak/ The colors seems to…
Hello. A little school assignment I've been working on, in which we were tasked to redo one of our old models, and make it "better". So I wanted to try and simply optimize the mesh (whilst not remodeling anything) and simply make it look more visually pleasing by "just" improving the texture. So far the triangle-count of…
http://techland.time.com/2012/01/19/feds-shut-down-megaupload-com-file-sharing-website/ " One of the world’s largest file-sharing sites was shut down Thursday, and its founder and several company executives were charged with violating piracy laws, federal prosecutors said. An indictment accuses Megaupload.com of costing…