***************Urgent !!!*************** Start as soon as possible! freelance short-term. 1-2 months ------------------------------------------- Looking for Human and Enemy Characters Modeller. Unreal Engine 4 Science-fiction taste characters with battle suit. High Model -> Low Model -> Baking -> Texturing -> Shading in…
Working on a low poly environment with the goal of utilizing Ndo2 and maya. I have completed the modelling and creating normal map stage and am now onto texturing, any suggestions of what I could incorporate or change or any other critique on this WIP would be much appreciated! Thank you everyone and happy modelling :)…
Hi there! With that unoriginal title I wanted to share the progress on the next environment piece for my portfolio. I found these two great concepts by Ward Lindhout: http://www.artbyward.com/wp-content/Frozen-Fortress.jpg and http://www.artbyward.com/wp-content/corridor1.jpg and I decided to combine them in a UDK scene to…
Been working on this on and off for a week or so. Never done a gun before and when it comes to game art, I barely ever finish anything, so I'm determined to finish this one. Here's a link to the concept I'm working off. I was told by some good artists on another thread in here that its not a good concept. I think I only…
Hey Polycount, Finally my first post. Short intro, I'm in my last year of college studying Game Development but find myself focusing most of my time on environment art related tasks. This is a scene in UDK that I am working on , trying to make each environment I work on count as I complete this course in April. Hope to…
Hi all, These forums has helped me a lot in the past and I have joined to ask some feedback on my current project. Tips on my modelling and style would be really helpfull. I have been slowly making levels since unreal tournament got released in '99 and right now I'm in my graduation year; so time to step up!(no movie…
Hello, polycount! My name is George Sladkovsky and here is my new real-time character. Had a lot of fun creating this! Tried some new techniques and hair cards for the first time. Creating hair cards is a tough but very enjoyable process! Looking forward for your comments, your input is very much appreciated! Full body…
Hello, polycount! My name is George Sladkovsky and here is my new real-time character. Had a lot of fun creating this! Tried some new techniques and hair cards for the first time. Creating hair cards is a tough but very enjoyable process! Looking forward for your comments, your input is very much appreciated! Full body…
Just doodling. The modeling took two days in total, and Im really slow, so it takes time. (A little like Deckers gun in Blade Runner;)) police image. Really just an experiment and it is nothing revolutionary but it was kind of fun seeing it grow up. Vitaly Bulgarov liked it, so Im stoked. He is the real deal. I hope to do…