need some help about modeling for mobile games and texture also means how much should b the polygon, and how much should b the texture size and how can i import all the things in program. The target platform is nikea opengl enabled mobiles.
This is pretty neat, you can embed a live real-time 3D viewer here on Polycount, using Sketchfab! model Instructions and details here: https://polycount.com/discussion/160022/sketchfab-integration Looking forward to seeing your models in some live embeds!
This is going to stray from Renegades model for a bit but it will come back, I promise. The majority of this is comment is irrelevant to the fact that the design of the courier doesn't really reflect Ursa in any way. Spud is always keeping me in check about what is/isn't Dota, and he has established some very strong…
Hey guys. Was just curious to get to know you guys a little better. My name is Fred aka Aeranima from fps games and MMORPG's. I also run a unregistered company under the name Aeranima Entertainment. We're currently developing a game called Jelly Kid featuring inspirations from Super Mario World/U and Sonic the hedgehog. :)…
I have a snowy terrain that has displacement and character footprint interaction as they move through the snow. I need tire marks to show as well and Im unsure of the best approach here. Using decals doesn't work well because the normal map has issues over tessellated snowy terrain. Using meshes wouldnt work either because…
Hello everyone! I've recently started my 2nd year's group project and I'm looking for the some advice/critics :) This time I'll be doing the modelling of both the hero and the dragon. So, the basic idea is : Our hero is hunting a dragon. Not for fame , not for money and definitely not to help anybody.He just seems to enjoy…
Wanted to share a hero prop I created for the game Vampire the Masquerade - Swansong. It's an antique music box that was used for a puzzle in Red Saloon. More here : Hero Prop - Antique Music Box — polycount
They are better than my first concepts :) Weaver Courrier : Need opinions animations (Snake style or dragon?) and I will do hands and legs for him. Then I paint.
For some reason after my last project I got an itching to do something completely different. I'm a hard surface person for most other things - characters never really appealed to me. However I really wanted to see if I could merge the two nicely. So hopefully I've pulled that off. This is Clog. The cloth was inspired a bit…