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Newbie to 3D sculpting here, please critique my female anatomy attempt~

 any feedbacks are welcomed! 

Replies

  • theycallmedualian
    Im started this off as a hobby but i wonder if it is possible get into the games industry as a character modeler? do I have to also know texturing, hard surface modeling as well as environment stuff to get hired? 
  • carvuliero
    Offline / Send Message
    carvuliero hero character
    OK lets start with questions :
    You can be anything so this include character artist with caveat that you have to put the time to learn all the intricacy build portfolio and so on there are few requirements as with everything else
    - texturing yes for the most parts except for 3d prints ,sculptures and miniatures
    - hard surface same with texturing it depend if you have character with armor you do if its nude you dont
    - environment "stuff" this one is optional doent effect your character work directly but can he useful for presentation and telling a story
    My suggestion is to focus on one thing get good at it and then expend your knowledge in different areas

    character crit :
    There is no side view in my opinion the most important one
    Your girl looks almost good which is unusual for beginner curves are there good job
    -leg is longer then thigh they should be close to equal
    -ASIS too inward , missing inguinal ligament and pubic mount
    -outer thigh fad pad too big i expect lower part of thigh to be skinnier
    -butt is too low [and too wide] base on front view landmarks
    -scapulas too close together for no good reason
    -torso shoulder transition is not working one of them has to give up either wider torso or narrow shoulders
    -arms are too thick for the body
  • MillyP
    Hey Dualian,
    What resources do you have at hand for reference?  Photo & anatomy reference are your biggest allies! 

    Short answer to your question is Yes you can and no you don't.  There are many different disciplines, specialisms and pathways into the industry.  Send me a PM if you want to chat about becoming a character modeller, I'd be happy to try and answer your questions! 


  • theycallmedualian
    OK lets start with questions :
    You can be anything so this include character artist with caveat that you have to put the time to learn all the intricacy build portfolio and so on there are few requirements as with everything else
    - texturing yes for the most parts except for 3d prints ,sculptures and miniatures
    - hard surface same with texturing it depend if you have character with armor you do if its nude you dont
    - environment "stuff" this one is optional doent effect your character work directly but can he useful for presentation and telling a story
    My suggestion is to focus on one thing get good at it and then expend your knowledge in different areas

    character crit :
    There is no side view in my opinion the most important one
    Your girl looks almost good which is unusual for beginner curves are there good job
    -leg is longer then thigh they should be close to equal
    -ASIS too inward , missing inguinal ligament and pubic mount
    -outer thigh fad pad too big i expect lower part of thigh to be skinnier
    -butt is too low [and too wide] base on front view landmarks
    -scapulas too close together for no good reason
    -torso shoulder transition is not working one of them has to give up either wider torso or narrow shoulders
    -arms are too thick for the body
    Thanks for the CCs! i will be sure to change/add these parts in! 
  • DavidCruz
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    DavidCruz interpolator
    Cool its a very beginning start but looks like you put effort into it.
    So to not high jack someone else's thread i am replying to your thread directly.

    Is it possible to get hired as a character modeler
    From a job posting this is what A company wants:
    • Strong communications and interpersonal skills
    • Expert understanding of anatomy and proportions
    • Proficiency with Adobe Photoshop
    • Expert with 3d Modeling programs such as Max, Maya, Modo, XSI, ZBrush, Mudbox etc.
    • Expert knowledge of current and next-gen art techniques as well as fundamental art principles
    • Experience creating materials using Substance Painter or equivalent
    • Experience with creating PBR safe Textures for a Current-Gen Engine
    • Shipped title as an Artist
    • 2+ years of experience making art for games; will consider Sr. level candidates as well
    • Portfolio showing off your work

    Bonus Points

    • Experience in Unreal Editor 4
    • Material Authoring Experience
    • Animation or Rigging Experience
    • Concept or Illustration Experience
    • Blueprint Experience in Unreal
    • Substance Designer Experience
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