Im started this off as a hobby but i wonder if it is possible get into the games industry as a character modeler? do I have to also know texturing, hard surface modeling as well as environment stuff to get hired?
You can be anything so this include character artist with caveat that you have to put the time to learn all the intricacy build portfolio and so on there are few requirements as with everything else
- texturing yes for the most parts except for 3d prints ,sculptures and miniatures
- hard surface same with texturing it depend if you have character with armor you do if its nude you dont
- environment "stuff" this one is optional doent effect your character work directly but can he useful for presentation and telling a story
My suggestion is to focus on one thing get good at it and then expend your knowledge in different areas
character crit :
There is no side view in my opinion the most important one
Your girl looks almost good which is unusual for beginner curves are there good job
-leg is longer then thigh they should be close to equal
-ASIS too inward , missing inguinal ligament and pubic mount
-outer thigh fad pad too big i expect lower part of thigh to be skinnier
-butt is too low [and too wide] base on front view landmarks
-scapulas too close together for no good reason
-torso shoulder transition is not working one of them has to give up either wider torso or narrow shoulders
Hey Dualian, What resources do you have at hand for reference? Photo & anatomy reference are your biggest allies!
Short answer to your question is Yes you can and no you don't. There are many different disciplines, specialisms and pathways into the industry. Send me a PM if you want to chat about becoming a character modeller, I'd be happy to try and answer your questions!
You can be anything so this include character artist with caveat that you have to put the time to learn all the intricacy build portfolio and so on there are few requirements as with everything else
- texturing yes for the most parts except for 3d prints ,sculptures and miniatures
- hard surface same with texturing it depend if you have character with armor you do if its nude you dont
- environment "stuff" this one is optional doent effect your character work directly but can he useful for presentation and telling a story
My suggestion is to focus on one thing get good at it and then expend your knowledge in different areas
character crit :
There is no side view in my opinion the most important one
Your girl looks almost good which is unusual for beginner curves are there good job
-leg is longer then thigh they should be close to equal
-ASIS too inward , missing inguinal ligament and pubic mount
-outer thigh fad pad too big i expect lower part of thigh to be skinnier
-butt is too low [and too wide] base on front view landmarks
-scapulas too close together for no good reason
-torso shoulder transition is not working one of them has to give up either wider torso or narrow shoulders
-arms are too thick for the body
Thanks for the CCs! i will be sure to change/add these parts in!
Cool its a very beginning start but looks like you put effort into it. So to not high jack someone else's thread i am replying to your thread directly.
Replies
What resources do you have at hand for reference? Photo & anatomy reference are your biggest allies!
Short answer to your question is Yes you can and no you don't. There are many different disciplines, specialisms and pathways into the industry. Send me a PM if you want to chat about becoming a character modeller, I'd be happy to try and answer your questions!
So to not high jack someone else's thread i am replying to your thread directly.
From a job posting this is what A company wants:
Bonus Points