I have a snowy terrain that has displacement and character footprint interaction as they move through the snow. I need tire marks to show as well and Im unsure of the best approach here. Using decals doesn't work well because the normal map has issues over tessellated snowy terrain. Using meshes wouldnt work either because the tire track meshes would need to be below the surface of the snow to look correct. What are my options here?
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how you implement it depends a lot on scale and whether you need persistence or not
perhaps it's worth posting some images illustrating the problem - could just be some maths (can't check because I've uninstalled unreal)
you could try writing into a virtual texture and using that data to modify your various materials - this would give you persistence but could end up being quite costly to do the writing if there are many things making footsteps