Yep, in the curve editor right click a key to bring up the Tension, Continuity and Bias settings from there you can adjust the values and see their effect on the curves. If you're working in biped they realize that Euler curves with handles are still easier to work with so they allow biped to be switched to Euler mode…
Multi-core and single-core performance seem to have a lot of importance focused on their distinction, enough for Cinebench to maintain two separate categories and for UserBenchmark to be ostracized for their focus on single-core performance being seen as a bias for Intel CPUs or at least as a deprecated way of thinking…
This is likely the last update before the new year. Finished the high-res of Sceolang the sword and his scabbard: You can see the finished sword above. For the scabbard I built an inside mesh to use as an avatar in Marvelous Designer and then using pins and simulation pausing, I wrapped it in a big long rectangular piece…
Sorry for the late response. I solved part of the problem in Marmoset, I had the normal map affecting the diffuse as a layer in Painter so the seam appeared in the diffuse too and forgot to flip the green channel in Marmoset and to check Scale & Bias. I don't have problems with the shading anymore even if the seams can…
Without the animation it looks somewhat poor....I am sure it looks great ingame. You can mask where the rain will fall using a shadowmap from a directional light pointing downwards...or more realistically a little to the side to simulate wind. You might want to increase the angle(size) of the light quite a bit to soften…
Well, the title almost summarizes my question: I'm relatively new to 3DS Max. I've got the initial unwrapping done for my asset, but in the process the UV shells for the different elements of my weapon (it's a knife) are all different sizes and not proportionate to the actual size of the individual pieces in relation to…
Hello everyone, I am getting these strange artifacts on my model inside of MT3. These artifacts are not present in Substance Painter, or in the Normal map itself. I have included some images with this post to show you. There is a baking issues that runs in the center of the object (and I already know about this, and am…
Hello everyone, I am getting these strange artifacts on my model inside of MT3. These artifacts are not present in Substance Painter, or in the Normal map itself. I have included some images with this post to show you. There is a baking issues that runs in the center of the object (and I already know about this, and am…
Come to canada. You will stand a better chance of getting work once you're a permanent resident if you work towards that, since there is a bias towards locals with laws to protect them. Also remember the general heartless dog eat dog mentality of the west, if you're from Brazil you may have a hard time getting used to that…
I honestly don't think episodic content lends itself well to the state main titles are in. Take mirrors edge for example, how long would you want between releases? its only 5 hours at best anyway... would you be happy to play it in 1 or 2 hour installments 4 months apart? Thats way too fragmented for my liking. If anything…