Hello everyone,
I am getting these strange artifacts on my model inside of MT3. These artifacts are not present in Substance Painter, or in the Normal map itself. I have included some images with this post to show you. There is a baking issues that runs in the center of the object (and I already know about this, and am working on fixing atm), but does anyone know where these lines are from? I have already tried exporting my textures from SP in different file formats, and that hasn't seemed to work.
^^ In Substance Painter
^^In Marmoset with "Scale and bias" check off to show the lines more clearly.
^^Marmoset
UV_ this is a mirrored object. The side to the right represents the middle.
Wireframe.
Replies
step 1. make sure your meshes smoothing groups are set up correctly/that it has smoothed normals around the magazine shaft.
step 2. make sure the mesh used in both substance and toolbag is exactly the same mesh, that you haven't made any modifications like triangulating after baking.
step 3. when exporting as .fbx, make sure that "export tangents and binormals" is turned on in the geometry options.
step 4. make sure you have "compute tangent space per fragment" enabled in your substance project settings (you can do this by going edit > project configuration), and then rebake. This ensures that substance uses the exported tangents and binormals when baking.