Hello everyone,
I am getting these strange artifacts on my model inside of MT3. These artifacts are not present in Substance Painter, or in the Normal map itself. I have included some images with this post to show you. There is a baking issues that runs in the center of the object (and I already know about this, and am working on fixing atm), but does anyone know where these lines are from? I have already tried exporting my textures from SP in different file formats, and that hasn't seemed to work.
^^ In Substance Painter
^^In Marmoset with "Scale and bias" check off to show the lines more clearly.
^^Marmoset
UV_ this is a mirrored object. The side to the right represents the middle.
Wireframe.
Replies
You can go to Edit -> Preferences and set a default tangent space as well, which will apply to any meshes you import in the future.