NEX is baddass. Their messing with the controls alot in the betas, but for v1 the controls are (sense theirs no readme afaik): Selection: full loop/ring = select edge/vert/poly and ctrl+shift double click on non-adjacent one. partial loop/ring = select edge/vert and ctrl+shift double click on adjacent one. Other = Edge…
Hi there, this is my very first post so please excuse me if I'm infringing any forum etiquette here. I'd really welcome any critiques or perspectives on my current WIP - a scene heavily based on a) reference imagery of various alleyways in the Shinjuku district of Tokyo and b) of course the Devon Fay tutorial series on…
Alright, back from the dead. I've never been so swamped in a semester that I forgot about this thread, and frankly I didn't see my progress as worth posting. I need to add/improve/redo a lot. Have a look. Thoughts on my paintover? Those barrels don't make sense :D Just wanted to see if I could cheat. They will change. I…
Ok so i went ahead and checked your baby out. I took the liberty of playing with the model and here are my suggestions. Generally speaking, your model had normals flipped aswell (but im sure they're due to the import/export). Question, Why did you have the pieces, to which you gave seperate uv space to, physically seperate…
Ages ago, i made a tool for Fallout 4 that is really just a frontend for xtexconv, to reduce the resolution of textures that are of a specified size. But there is an inherent quality loss when re-compressing a DDS image, like doing [b].jpeg -> reduce resolution by 50% -> save as .jpeg[/b]. Same gig with MP3 files. So I was…
I need to use an Alpha Channel for two different items One is the alpha, another is for a shader. What would be the best way to A: Add noise to help disguise fading out of the shader and alpha since it wont have the full ability of all 256 levels. B: These aren't split evenly in half, so I'm trying to think of a way to…
Hi everyone, I’m trying to recreate this kind of anime coloring/shading style from One Piece (image attached). What I’m specifically trying to achieve: * Strong cel shading with soft transitions in some areas (like the face and hair) * Intense glow/red eye effect * Clean but dynamic highlights in hair (not overly…