hi there folks, I'm working on an environment for a top-down shooter game in Unity 5.6. Wanted to share my progress with you guys, cc are very welcome. The main theme I'm going for here is some desolated looking area with a lot of yellows/grays and kind of overgrown concrete/metal structures. The area is not necessarily…
This my be a ridiculous question but has anyone built a computer that is comparable in power to an iPad, as a means to test performance without having to create a build? -If you have; can you share your system specs/hardware? -And if you haven't or have a better means of doing something similar to this could you share with…
Hey everyone! Currently trying to figure out how to get some decals into unity. My current solution exists of a single poly plane with a transparent material, which works pretty well. The problem is that it can only receive lightmapped shadows, realtime shadows won't affect it. Seeing as both our player character and his…
there are enough things to get something off the ground when it comes to making a prototype with engines like unity or udk. that'll be a good way to convince and engineer that you are committed and capable of completing a project. content creation is the biggest bottleneck, so unless that programmer shares your initial…
So i have been working on a project to put into unity. I haven't done an environment ever, (other than a living room, but this is a lot different), so this is a learning process for me. Im hoping that posting on here will get me some suggestions of what I need to do to get this going in the right direction a little bit…
Hello Polycounters ! This is a map located in a foundry / steel factory and here are few trivial things about the map that might interrest you : - All the lights are baked - I'm using the new post processing stack of Unity with some "heavy" color grading. - At the moment it shows 100k triangles on camera with 60 drawcalls…
So I am working on a character for a PC demo basically to see how far I can push Unity visually without terribly impacting it's frame rate. It's going to basically be a learning session for me before I attempt to create a full on playable game level. Right now its the basic start of a military type character. Here are some…
Hi everybody, I am Sunny and I am new to Polycount.Great forum.Just a quick question i am near finishing my studies and as my last project I am suppose to produce a working game.So I choose to develop a FPS game kind a like Serious Sam.And I am using Unity as my desired game engine.So my question is how do I go about…
Hello, Running out of things to try when importing my mesh to unity. I have rigged a head ( for VR) to have some mouth movements. The things i've tried are as follows.. bake animations key frames in maya before exporting Keyframe animations and not bake on export / before exporting Here is a screen of what it looks like..…
The Script Pack is updated to version 2.4 Changelog: Set Edge Length is updated to version 2. - for Single Edges mode the user can select the initial verts. Removed markers that shows the initial verts. Initial verts can't be reversed using the script. - or Single Loop and Multiple Loops you must select initial edges(not…