Hi everybody,
I am Sunny and I am new to Polycount.Great forum.Just a quick question i am near finishing my studies and as my last project I am suppose to produce a working game.So I choose to develop a FPS game kind a like Serious Sam.And I am using Unity as my desired game engine.So my question is how do I go about setting up the FPS controller with the hands.I have already modeled the hands but I am not sure hoe to set up the cameras for the FPS view,the gun and where should I spawn the bullet from.And how to set up the muzzle flash.Is there a good tutorial that I can follow.It would be great if it is with coding preferably c#.
thanks
Replies
http://forum.unity3d.com/
This is a forum that focuses mostly on game artwork, not game programming.
To setup the camera for fps view, you could start out with a first person controller prefab...which is in the standard assets folder in the project directory. Then you make the arms children of the prefab..with them positioned where you want to see them in front of the camera.
As for where you spawn the bullet from..you can import the gun mesh seperately, with it centered at origin, or maybe have the barrel be at 0,0,0...or whatever you want. Then when you bring it into unity, if you have your gun at 0,0,0 as well, you can figure out where the bullet should spawn, then throw an empty game object on the gun, and move it to the position you need it in. As long as the script is placed on the gun which has a relative position at origin, the bullet spawn will be offset as well.
Hope that helps you out.
http://unity3d.com/support/resources/tutorials/fpstutorial.html
If i remember right, all those assets are free to use, even commercially in your own projects.
Remember to google too and search from youtube..